A Peer-to-peer Architecture for Collaborative Haptic Assembly
Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the I...
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| Vydané v: | 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications s. 25 - 34 |
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| Hlavní autori: | , , , , , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
Washington, DC, USA
IEEE Computer Society
02.10.2006
IEEE |
| Edícia: | ACM Conferences |
| Predmet: |
Computing methodologies
> Modeling and simulation
> Simulation support systems
> Simulation environments
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Mixed
> augmented reality
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Virtual reality
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| ISBN: | 9780769526973, 0769526977 |
| ISSN: | 1550-6525 |
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| Abstract | Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter. |
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| AbstractList | Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter. Virtual environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative haptic virtual environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter |
| Author | Iglesias, Rosa Gutierrez, Teresa Casado, Sara Yu, Wai Marshall, Alan Yap, Kian Meng Garcia-Alonso, Alejandro |
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| Snippet | Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual... Virtual environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual... |
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| SubjectTerms | Assembly Collaboration Computer systems organization -- Architectures -- Distributed architectures Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Computing methodologies -- Modeling and simulation -- Simulation support systems -- Simulation environments Computing methodologies -- Modeling and simulation -- Simulation theory -- Systems theory Force feedback Haptic interfaces Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Haptic devices Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality IP networks Jitter Layout Peer to peer computing Scalability Software and its engineering -- Software organization and properties -- Software system structures -- Distributed systems organizing principles Virtual environment |
| Title | A Peer-to-peer Architecture for Collaborative Haptic Assembly |
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