A Peer-to-peer Architecture for Collaborative Haptic Assembly

Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the I...

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Published in:2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications pp. 25 - 34
Main Authors: Iglesias, Rosa, Casado, Sara, Gutierrez, Teresa, Garcia-Alonso, Alejandro, Yap, Kian Meng, Yu, Wai, Marshall, Alan
Format: Conference Proceeding
Language:English
Published: Washington, DC, USA IEEE Computer Society 02.10.2006
IEEE
Series:ACM Conferences
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ISBN:9780769526973, 0769526977
ISSN:1550-6525
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Abstract Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter.
AbstractList Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter.
Virtual environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative haptic virtual environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users' virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter
Author Iglesias, Rosa
Gutierrez, Teresa
Casado, Sara
Yu, Wai
Marshall, Alan
Yap, Kian Meng
Garcia-Alonso, Alejandro
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  fullname: Marshall, Alan
  organization: Queen's University of Belfast, UK
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Snippet Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual...
Virtual environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual...
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StartPage 25
SubjectTerms Assembly
Collaboration
Computer systems organization -- Architectures -- Distributed architectures
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
Computing methodologies -- Modeling and simulation -- Simulation support systems -- Simulation environments
Computing methodologies -- Modeling and simulation -- Simulation theory -- Systems theory
Force feedback
Haptic interfaces
Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Haptic devices
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
IP networks
Jitter
Layout
Peer to peer computing
Scalability
Software and its engineering -- Software organization and properties -- Software system structures -- Distributed systems organizing principles
Virtual environment
Title A Peer-to-peer Architecture for Collaborative Haptic Assembly
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