GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization

D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face limitations due to insufficient parallelism in sequential rendering pipeline stages and the memory overhead associated with interim results....

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Bibliographic Details
Published in:2025 62nd ACM/IEEE Design Automation Conference (DAC) pp. 1 - 7
Main Authors: Yang, Mengtian, Wang, Yipeng, Lo, Chieh-Pu, Zhang, Xiuhao, Oruganti, Sirish, Kulkarni, Jaydeep P.
Format: Conference Proceeding
Language:English
Published: IEEE 22.06.2025
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