GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization
D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face limitations due to insufficient parallelism in sequential rendering pipeline stages and the memory overhead associated with interim results....
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| Published in: | 2025 62nd ACM/IEEE Design Automation Conference (DAC) pp. 1 - 7 |
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| Main Authors: | , , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
22.06.2025
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| Subjects: | |
| Online Access: | Get full text |
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