Supporting Distributed Learning through Immersive Learning Environments

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Bibliographische Detailangaben
Titel: Supporting Distributed Learning through Immersive Learning Environments
Sprache: English
Autoren: Carsten Lecon
Quelle: Athens Journal of Education. 2024 11(3):213-226.
Verfügbarkeit: Athens Institute for Education & Research. 8 Valaoritou Street, Kolonaki, Athens 10671, Greece. e-mail: education@atiner.gr; Web site: https://www.athensjournals.gr/aje
Peer Reviewed: Y
Page Count: 14
Publikationsdatum: 2024
Publikationsart: Journal Articles
Reports - Evaluative
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence, Educational Environment, Group Activities, Educational Technology, Technology Uses in Education, Distance Education, Computer Assisted Instruction, Internet, Cooperative Learning, Educational Objectives, Competency Based Education, Robotics, Programming, Computer Science Education
ISSN: 2407-9898
2241-7958
Abstract: In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are virtual 3D environment. These allow more intensive immersion than for example video conferences. Furthermore, they offer new didactic concepts, for example, for group activities. The benefit of using virtual 3D environments we demonstrate by a concrete learning scenario: the simulation of robot programming. A further advantage when using virtual 3D environments are personal assistants (conversational/ pedagogical agents), for example, to the ease the work load borne by teachers; meanwhile, this works well also with natural language due to advantage stage of artificial intelligence implementations.
Abstractor: As Provided
Entry Date: 2024
Dokumentencode: EJ1437830
Datenbank: ERIC
Beschreibung
Abstract:In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are virtual 3D environment. These allow more intensive immersion than for example video conferences. Furthermore, they offer new didactic concepts, for example, for group activities. The benefit of using virtual 3D environments we demonstrate by a concrete learning scenario: the simulation of robot programming. A further advantage when using virtual 3D environments are personal assistants (conversational/ pedagogical agents), for example, to the ease the work load borne by teachers; meanwhile, this works well also with natural language due to advantage stage of artificial intelligence implementations.
ISSN:2407-9898
2241-7958