Choose Your Own Research Adventure: An Asynchronous Tutorial to Address 'Research as Inquiry'
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| Název: | Choose Your Own Research Adventure: An Asynchronous Tutorial to Address 'Research as Inquiry' |
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| Jazyk: | English |
| Autoři: | Stacy Brinkman, Samantha Hilton |
| Zdroj: | Communications in Information Literacy. 2024 18(1):56-71. |
| Dostupnost: | Communications in Information Literacy. e-mail: editors@comminfolit.org; Web site: https://pdxscholar.library.pdx.edu/comminfolit/ |
| Peer Reviewed: | Y |
| Page Count: | 17 |
| Datum vydání: | 2024 |
| Druh dokumentu: | Journal Articles Reports - Evaluative |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Information Literacy, Standards, Higher Education, Inquiry, Library Instruction, Academic Libraries, Instructional Design, Educational Technology, Asynchronous Communication, Tutorial Programs, Electronic Learning, Technology Uses in Education, Educational Games, Computer Games, Sustainability, Scaling, Research Universities |
| Geografický termín: | California |
| ISSN: | 1933-5954 |
| Abstrakt: | The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Přístupové číslo: | EJ1431337 |
| Databáze: | ERIC |
| Abstrakt: | The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. |
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| ISSN: | 1933-5954 |