An Examination of Middle School Student Learner Characteristics as Related to the Reuse and Remixing of Code in Two Different Computer Science Learning Contexts
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| Title: | An Examination of Middle School Student Learner Characteristics as Related to the Reuse and Remixing of Code in Two Different Computer Science Learning Contexts |
|---|---|
| Language: | English |
| Authors: | Tuba Ketenci (ORCID |
| Source: | Journal of Research on Technology in Education. 2023 55(6):986-1002. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Junior High Schools Middle Schools Secondary Education |
| Descriptors: | Middle School Students, Coding, Computer Science Education, Self Efficacy, Goal Orientation, Educational Technology |
| DOI: | 10.1080/15391523.2022.2085215 |
| ISSN: | 1539-1523 1945-0818 |
| Abstract: | The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as "reusing and remixing." Participants included 110 students in a formal computer science education course and 87 students in an after-school computing club. Data sources included a learner profile survey and participants' digital artifacts. Correlational analysis, followed by logistic regression analysis, uncovered significant relationships between self-efficacy, goal orientation, and evidence of participants' code-oriented reusing and remixing their digital artifacts. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1404864 |
| Database: | ERIC |
| Abstract: | The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as "reusing and remixing." Participants included 110 students in a formal computer science education course and 87 students in an after-school computing club. Data sources included a learner profile survey and participants' digital artifacts. Correlational analysis, followed by logistic regression analysis, uncovered significant relationships between self-efficacy, goal orientation, and evidence of participants' code-oriented reusing and remixing their digital artifacts. |
|---|---|
| ISSN: | 1539-1523 1945-0818 |
| DOI: | 10.1080/15391523.2022.2085215 |
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