Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

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Bibliographic Details
Title: Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
Authors: Eriksson, Eva, 1976, Elif Baykal, Gökçe, Torgersson, Olof, 1964, Björk, Staffan, 1973
Source: Proceedings of the 18th ACM International Conference on Interaction Design and Children, Boise, Idaho, USA Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019. 18:15-25
Subject Terms: interaction design process and methods, human-centered computing, user centered design, interaction design
Description: In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.
Access URL: https://research.chalmers.se/publication/512799
https://research.chalmers.se/publication/511418
Database: SwePub
Description
Abstract:In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.
DOI:10.1145/3311927.3323155