Designs for learning: designs in learning

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Bibliographic Details
Title: Designs for learning: designs in learning
Authors: Selander, Staffan, Insulander, Eva, Kempe, Anna-Lena, Lindstrand, Fredrik, 1973, West, Tore
Source: Learning as Social Practice Foundations and Futures of Education. :30-69
Subject Terms: Designs for learning, knowledge representations, multimodality, social semiotics, education, learning, Visuella kulturer och lärande
Description: In the modern era during the twentieth century, much has been written about teaching and learning. However, much of this seems obsolete in our contemporary hybrid society. Interaction design focuses on theory-informed, collaborative work between researchers and the users, as in the example of museums below or, as in a school context, between teachers and learners. Learning Design Sequences is a theoretical map for the purpose of analyzing significant incidents in learning process, in a process of meaning-making. The chivalrous reward chart is designed as a printable sheet presenting the 12 “rules” of the chivalrous code multimodally, in writing and images. Pelf was navigating through space making selections from the modes and media available in the exhibition, in a process of meaning-making. Language, mathematic symbols and musical notation are examples of sign systems often regarded as objective knowledge representations enabling us to communicate our understanding of specific aspects of the world.
File Description: print
Access URL: https://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7744
Database: SwePub
Description
Abstract:In the modern era during the twentieth century, much has been written about teaching and learning. However, much of this seems obsolete in our contemporary hybrid society. Interaction design focuses on theory-informed, collaborative work between researchers and the users, as in the example of museums below or, as in a school context, between teachers and learners. Learning Design Sequences is a theoretical map for the purpose of analyzing significant incidents in learning process, in a process of meaning-making. The chivalrous reward chart is designed as a printable sheet presenting the 12 “rules” of the chivalrous code multimodally, in writing and images. Pelf was navigating through space making selections from the modes and media available in the exhibition, in a process of meaning-making. Language, mathematic symbols and musical notation are examples of sign systems often regarded as objective knowledge representations enabling us to communicate our understanding of specific aspects of the world.
DOI:10.4324/9781003139188-3