Immersive Training Simulation: Exploring Two Narrative Approaches
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| Název: | Immersive Training Simulation: Exploring Two Narrative Approaches |
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| Autoři: | Monaco, Pierre-Benjamin, Backlund, Per, 1964, Gobron, Stéphane |
| Zdroj: | Simulation and Modeling Methodologies, Technologies and Applications Lecture Notes in Networks and Systems. :182-209 |
| Témata: | 3D, Chatbot, Decision-making, Dialogue, Hostage-taking, Human-Machine Interface, Immersion, Interactive content, LLM, Multimodal systems, Natural language processing, Negotiation, Virtual Reality, Artificial intelligence, Behavioral research, Computational linguistics, Human computer interaction, Interactive computer systems, Interactive devices, Man machine systems, Natural language processing systems, Personnel training, Speech processing, Chatbots, Decisions makings, Dialog, Human Machine Interface, Interactive contents, Language model, Language processing, Large language model, Multimodal system, Natural languages, Decision making, Interaction Lab (ILAB) |
| Popis: | In high-stakes professions such as that of negotiators and pilots, simulations are frequently employed as a risk-free training tool to facilitate the refinement of skills and decision-making abilities. While traditional simulations are effective, they are resource-intensive. In contrast, computer-based simulations offer scalability but may lack realism and sensory engagement. This study examines the potential of mobile phones in simulation-based learning, with a particular focus on a 3D hostage-taking scenario designed to enhance immersion through realistic interactions. By integrating a detailed environment and interactive elements, this approach demonstrates the potential of mobile technology to enhance the realism and engagement of training. Furthermore, the emergence of Large Language Models (LLMs) has transformed digital narration by moving beyond the limitations of rigid, time-consuming conversational trees. The traditional methods, which required a considerable degree of multidisciplinary expertise, frequently resulted in disrupted dialogue coherence due to the constraints imposed on the pathways available for communication. However, LLMs enable the creation of dynamic virtual personas from simple descriptions, thereby streamlining content creation and enhancing immersion through their expansive conversational capabilities. This publication reports on a digital hostage-taking simulation that utilised both mobile phones for communication and LLMs for character simulation, thereby highlighting advancements in feasibility and immersion. |
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| Přístupová URL adresa: | https://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-26014 |
| Databáze: | SwePub |
| Abstrakt: | In high-stakes professions such as that of negotiators and pilots, simulations are frequently employed as a risk-free training tool to facilitate the refinement of skills and decision-making abilities. While traditional simulations are effective, they are resource-intensive. In contrast, computer-based simulations offer scalability but may lack realism and sensory engagement. This study examines the potential of mobile phones in simulation-based learning, with a particular focus on a 3D hostage-taking scenario designed to enhance immersion through realistic interactions. By integrating a detailed environment and interactive elements, this approach demonstrates the potential of mobile technology to enhance the realism and engagement of training. Furthermore, the emergence of Large Language Models (LLMs) has transformed digital narration by moving beyond the limitations of rigid, time-consuming conversational trees. The traditional methods, which required a considerable degree of multidisciplinary expertise, frequently resulted in disrupted dialogue coherence due to the constraints imposed on the pathways available for communication. However, LLMs enable the creation of dynamic virtual personas from simple descriptions, thereby streamlining content creation and enhancing immersion through their expansive conversational capabilities. This publication reports on a digital hostage-taking simulation that utilised both mobile phones for communication and LLMs for character simulation, thereby highlighting advancements in feasibility and immersion. |
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| ISSN: | 23673370 23673389 |
| DOI: | 10.1007/978-3-032-04777-9_10 |
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