Video-Driven Graph Network-Based Simulators

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Bibliographic Details
Title: Video-Driven Graph Network-Based Simulators
Authors: Szewczyk, Franciszek, Louppe, Gilles, Sabatelli, Matthia
Source: Machine Learning and the Physical Sciences Workshop (NeurIPS 2024), Vancouver, Canada [CA], 2024-12-15
Publication Year: 2024
Subject Terms: Computer Science - Computer Vision and Pattern Recognition, Computer Science - Learning, Engineering, computing & technology, Computer science, Ingénierie, informatique & technologie, Sciences informatiques
Description: Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.
Document Type: conference poster not in proceedings
http://purl.org/coar/resource_type/c_18co
conferencePoster
peer reviewed
Language: English
Access URL: https://orbi.uliege.be/handle/2268/340498
Rights: open access
http://purl.org/coar/access_right/c_abf2
info:eu-repo/semantics/openAccess
Accession Number: edsorb.340498
Database: ORBi
Description
Abstract:Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.