Moving with method : using cards in movement-based design

Saved in:
Bibliographic Details
Title: Moving with method : using cards in movement-based design
Authors: Waern, Annika, Elbaek, Lars, van Delden, Robby, Fernandez, Jose Maria Font, Hamalainen, Perttu, Kaos, Maximus D., Segura, Elena Marquez, Normark, Maria, Postma, Dees, Reidsma, Dennis, Rasmussen, Laerke Schjodt, Tajadura-Jimenez, Ana, Turmo Vidal, Laia, Vega-Cebrian, Jose Manuel, Andersen, Rasmus Vestergaard
Publisher Information: KTH, Medieteknik och interaktionsdesign, MID Uppsala Univ, Dept Informat & Media, Box 513, S-75120 Uppsala, Sweden Univ Southern Denmark, Dept Sports Sci & Clin Biomech, Campusvej 55, DK-5230 Odense M, Denmark Univ Twente, Human Media Interact, Drienerlolaan 5, NL-7522 NB Enschede, Netherlands Malmö Univ, Dept Comp Sci & Media Technol, Game Lab, Nordenskioldsgatan 1, S-21119 Malmö, Sweden Aalto Univ, Dept Comp Sci, POB 11000, FI-00076 Aalto, Finland; Aalto Univ, Dept Art & Media, POB 11000, FI-00076 Aalto, Finland Univ Southern Denmark, Dept Sports Sci & Clin Biomech, Campusvej 55, DK-5230 Odense M, Denmark Univ Carlos III Madrid, Dept Comp Sci & Engn, I mBODY Lab, Interact Syst Grp, Ave Univ 30, Madrid 28911, Spain Uppsala Univ, Dept Informat & Media, Box 513, S-75120 Uppsala, Sweden Univ Twente, Human Media Interact, Drienerlolaan 5, NL-7522 NB Enschede, Netherlands Univ Twente, Human Media Interact, Drienerlolaan 5, NL-7522 NB Enschede, Netherlands Univ Southern Denmark, Dept Sports Sci & Clin Biomech, Campusvej 55, DK-5230 Odense M, Denmark Univ Carlos III Madrid, Dept Comp Sci & Engn, I mBODY Lab, Interact Syst Grp, Ave Univ 30, Madrid 28911, Spain Univ Carlos III Madrid, Dept Comp Sci & Engn, I mBODY Lab, Interact Syst Grp, Ave Univ 30, Madrid 28911, Spain Univ Southern Denmark, Dept Sports Sci & Clin Biomech, Campusvej 55, DK-5230 Odense M, Denmark Oxford University Press (OUP) 2025
Document Type: Electronic Resource
Abstract: Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body in movement, these methods have the potential to explore a richer, more intuitive, and immersive user experience. A recent project MeCaMinD1 brought together researchers from interaction and sports design to explore, collect, and document movement-based methods and make them practically useful across domains. The methods were explored through a series of workshops, furthering the team's understanding of their use and practical applicability. This understanding was compiled into a set of design cards that we present here. We discuss the experience of using the resulting cards in movement-based design sessions. We found that while the cards are mostly used in designing, planning, and preparing sessions, they also function as support during the design sessions, used by both facilitators and participants. Based on a final ideation session with both novice and experienced facilitators, we sketch ways to support managing the cards during sessions, integrating them with movement and physical action.
QC 20250506
Index Terms: movement-based design methods, design cards, movement-based interaction, sports and health, movement-based design, Information Systems, Social aspects, Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning, Article in journal, info:eu-repo/semantics/article, text
DOI: 10.1093.iwc.iwaf006
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-363141
Interacting with computers, 0953-5438, 2025
Availability: Open access content. Open access content
info:eu-repo/semantics/restrictedAccess
Note: English
Other Numbers: UPE oai:DiVA.org:kth-363141
0000-0002-1769-0138
doi:10.1093/iwc/iwaf006
ISI:001454766500001
1541950268
Contributing Source: UPPSALA UNIV LIBR
From OAIster®, provided by the OCLC Cooperative.
Accession Number: edsoai.on1541950268
Database: OAIster
Description
Abstract:Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body in movement, these methods have the potential to explore a richer, more intuitive, and immersive user experience. A recent project MeCaMinD1 brought together researchers from interaction and sports design to explore, collect, and document movement-based methods and make them practically useful across domains. The methods were explored through a series of workshops, furthering the team's understanding of their use and practical applicability. This understanding was compiled into a set of design cards that we present here. We discuss the experience of using the resulting cards in movement-based design sessions. We found that while the cards are mostly used in designing, planning, and preparing sessions, they also function as support during the design sessions, used by both facilitators and participants. Based on a final ideation session with both novice and experienced facilitators, we sketch ways to support managing the cards during sessions, integrating them with movement and physical action.<br />QC 20250506
DOI:10.1093.iwc.iwaf006