Enabling Designers to Sketch Immersive Fulldome Presentations
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| Názov: | Enabling Designers to Sketch Immersive Fulldome Presentations |
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| Autori: | Tran Luciani, Danwei, Lundberg, Jonas |
| Informácie o vydavateľovi: | Linköpings universitet, Medie- och Informationsteknik Linköpings universitet, Tekniska fakulteten 2016 |
| Druh dokumentu: | Electronic Resource |
| Abstrakt: | Sketching is an integral part of a designer's creative process, especially in the early phase of a project and in particular when exploring an unfamiliar medium. Traditional design principles does not seem to apply when designing presentations for a fulldome. Surprisingly, interviews with local creative professionals revealed that sketching was a challenge when designing fulldome presentations, which made it more difficult for them to understand the characteristics of this unfamiliar medium. This challenge has also been affirmed by the first author's own experience of creating a fulldome presentation. This paper describes the challenges in designing for a fulldome and discusses the work in progress by imagining new variations of sketching media that are being created as early design concepts, which will be tried out by a reference group. The aim is to identify characteristics a sketching medium needs to have in order for a designer to successfully express and explore early ideas for a fulldome presentation. |
| Témy: | Interaction Technologies, Interaktionsteknik, Conference paper, info:eu-repo/semantics/conferenceObject, text |
| DOI: | 10.1145.2851581.2892343 |
| URL: | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, p. 1490-1496 |
| Dostupnosť: | Open access content. Open access content info:eu-repo/semantics/restrictedAccess |
| Poznámka: | English |
| Other Numbers: | UPE oai:DiVA.org:liu-142921 0000-0002-5121-1065 0000-0001-8862-7331 urn:isbn:9781450340823 doi:10.1145/2851581.2892343 1234671659 |
| Prispievajúcí zdroj: | UPPSALA UNIV LIBR From OAIster®, provided by the OCLC Cooperative. |
| Prístupové číslo: | edsoai.on1234671659 |
| Databáza: | OAIster |
| Abstrakt: | Sketching is an integral part of a designer's creative process, especially in the early phase of a project and in particular when exploring an unfamiliar medium. Traditional design principles does not seem to apply when designing presentations for a fulldome. Surprisingly, interviews with local creative professionals revealed that sketching was a challenge when designing fulldome presentations, which made it more difficult for them to understand the characteristics of this unfamiliar medium. This challenge has also been affirmed by the first author's own experience of creating a fulldome presentation. This paper describes the challenges in designing for a fulldome and discusses the work in progress by imagining new variations of sketching media that are being created as early design concepts, which will be tried out by a reference group. The aim is to identify characteristics a sketching medium needs to have in order for a designer to successfully express and explore early ideas for a fulldome presentation. |
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| DOI: | 10.1145.2851581.2892343 |
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