Motion in Games

Uloženo v:
Podrobná bibliografie
Název: Motion in Games
Popis: This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
Autoři: Marcelo Kallmann, Kostas Bekris
Resource Type: eBook.
Témata: Conference proceedings, Video games--Programming--Congresses, Motion--Computer simulation--Congresses, Computer games--Programming, Motion--Computer simulation
Categories: COMPUTERS / Artificial Intelligence / Computer Vision & Pattern Recognition, COMPUTERS / Artificial Intelligence / General, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Image Processing, COMPUTERS / User Interfaces, COMPUTERS / Computer Simulation, COMPUTERS / Human-Computer Interaction (HCI)
Databáze: eBook Index
Popis
Abstrakt:This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
ISBN:9783642347092
9783642347108