Motion in Games
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| Title: | Motion in Games |
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| Description: | This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture. |
| Authors: | Marcelo Kallmann, Kostas Bekris |
| Resource Type: | eBook. |
| Subjects: | Conference proceedings, Video games--Programming--Congresses, Motion--Computer simulation--Congresses, Computer games--Programming, Motion--Computer simulation |
| Categories: | COMPUTERS / Artificial Intelligence / Computer Vision & Pattern Recognition, COMPUTERS / Artificial Intelligence / General, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Image Processing, COMPUTERS / User Interfaces, COMPUTERS / Computer Simulation, COMPUTERS / Human-Computer Interaction (HCI) |
| Database: | eBook Index |
| Abstract: | This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture. |
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| ISBN: | 9783642347092 9783642347108 |