Game principles of the art space's organization in D.W. Jones's novel Hexwood

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Název: Game principles of the art space's organization in D.W. Jones's novel Hexwood
Autoři: Olga S. Naumchik
Zdroj: RUDN Journal of Studies in Literature and Journalism, Vol 29, Iss 4, Pp 655-663 (2024)
Informace o vydavateli: Peoples’ Friendship University of Russia (RUDN University), 2024.
Rok vydání: 2024
Sbírka: LCC:Literature (General)
Témata: fantasy, game, d.w. jones, chronotope, arturiana, genre, world modeling, Literature (General), PN1-6790
Popis: The game principles of the art space's organization in D.W. Jones's novel Hexwood are considered. The aim of the study is to identify Hexwood`s game aspects in the context of fantasy's genre features in the XXth century`s second half. Objectives of the study are to formulate the game principles of the fantasy genre and to trace their realization in the novel. The general thesis is that the game's phenomenon has been actualized in literature and art at the compositional and thematic levels, which corresponds to the game culture's tradition. In fantasy, game features are particularly revealed, which allows us to distinguish three aspects of their consideration: game principles of secondary world creating, problem-themed field, intertextual play with pretexts. All of this points to great gaming potential of the fantasy. It is concluded that the space and the time in D.W. Jones's novel Hexwood become more complex and non-linear. It's also revealed several levels of associations and allusions to the Arthurian cycle. All personages are involved in the cyborg Bannus's game, based on the Arthurian tales, but in addition to their recognizable roles (Arthur, Merlin, Amfortas, etc.), almost all of the characters play other roles, not realized by them.
Druh dokumentu: article
Popis souboru: electronic resource
Jazyk: English
Russian
ISSN: 2312-9220
2312-9247
Relation: https://journals.rudn.ru/literary-criticism/article/viewFile/42285/24337; https://doaj.org/toc/2312-9220; https://doaj.org/toc/2312-9247
DOI: 10.22363/2312-9220-2024-29-4-655-663
Přístupová URL adresa: https://doaj.org/article/c69e9812e1874388b98c98282e4b0d9e
Přístupové číslo: edsdoj.69e9812e1874388b98c98282e4b0d9e
Databáze: Directory of Open Access Journals
Popis
Abstrakt:The game principles of the art space's organization in D.W. Jones's novel Hexwood are considered. The aim of the study is to identify Hexwood`s game aspects in the context of fantasy's genre features in the XXth century`s second half. Objectives of the study are to formulate the game principles of the fantasy genre and to trace their realization in the novel. The general thesis is that the game's phenomenon has been actualized in literature and art at the compositional and thematic levels, which corresponds to the game culture's tradition. In fantasy, game features are particularly revealed, which allows us to distinguish three aspects of their consideration: game principles of secondary world creating, problem-themed field, intertextual play with pretexts. All of this points to great gaming potential of the fantasy. It is concluded that the space and the time in D.W. Jones's novel Hexwood become more complex and non-linear. It's also revealed several levels of associations and allusions to the Arthurian cycle. All personages are involved in the cyborg Bannus's game, based on the Arthurian tales, but in addition to their recognizable roles (Arthur, Merlin, Amfortas, etc.), almost all of the characters play other roles, not realized by them.
ISSN:23129220
23129247
DOI:10.22363/2312-9220-2024-29-4-655-663