World of WebCraft - Mashing up World of Warcraft and the Web

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Bibliographic Details
Title: World of WebCraft - Mashing up World of Warcraft and the Web
Authors: Möller, Knud
Contributors: NEPOMUK
Publication Year: 2008
Collection: National University of Ireland (NUI), Galway: ARAN
Subject Terms: World of Warcraft, Computer games, Ruby (Computer program language), Lua (Computer program language), Object-oriented programming (Computer science)
Description: This short paper presents World of WebCraft, a set of tools which together allow players of the MMORPG World of Warcraft to generate photoblog-like Web representations of their in-game avatars. This is achieved by periodically logging information of the location of the avatar during the game, matching this information with in-game screenshots and then uploading them to Flickr, using machine-tags as annotations. Finally, an additional Web application uses the machine- tagged pictures to generate the photoblog. The tools are implemented using a combination of Lua and Ruby (two scripting languages), as well as Objective-C. ; peer-reviewed
Document Type: conference object
File Description: application/pdf
Language: English
Relation: https://hdl.handle.net/10379/536; https://doi.org/10.13025/21357
DOI: 10.13025/21357
Availability: https://hdl.handle.net/10379/536
https://doi.org/10.13025/21357
Rights: CC BY-NC-ND ; https://creativecommons.org/licenses/by-nc-nd/3.0/ie/
Accession Number: edsbas.7CA522D8
Database: BASE
Description
Abstract:This short paper presents World of WebCraft, a set of tools which together allow players of the MMORPG World of Warcraft to generate photoblog-like Web representations of their in-game avatars. This is achieved by periodically logging information of the location of the avatar during the game, matching this information with in-game screenshots and then uploading them to Flickr, using machine-tags as annotations. Finally, an additional Web application uses the machine- tagged pictures to generate the photoblog. The tools are implemented using a combination of Lua and Ruby (two scripting languages), as well as Objective-C. ; peer-reviewed
DOI:10.13025/21357