Microarchitectural simulator for shader cores in a modern GPU simulation infrastructure
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| Title: | Microarchitectural simulator for shader cores in a modern GPU simulation infrastructure |
|---|---|
| Authors: | Joseph, Diya |
| Contributors: | Universitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors, González Colás, Antonio María, Anglada Sánchez, Martí |
| Publisher Information: | Universitat Politècnica de Catalunya |
| Publication Year: | 2019 |
| Collection: | Universitat Politècnica de Catalunya, BarcelonaTech: UPCommons - Global access to UPC knowledge |
| Subject Terms: | Àrees temàtiques de la UPC::Informàtica, Mobile apps, microarquitectura, GPU, gràfics de baix consum, càrregues de treball en gràfics, jocs mòbils, GPU mòbil, infraestructura de simulació, processadors de shaders, microarchitecture, Graphics Processing Units, low power graphics, graphics workloads, mobile games, Mobile GPU, simulation infrastructure, shader core, Aplicacions mòbils |
| Description: | The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator for mobile-GPU systems, validate it's functionality and accuracy and then explore the new microarchitecture by performing experiments on it. |
| Document Type: | master thesis |
| File Description: | application/pdf |
| Language: | English |
| Relation: | http://hdl.handle.net/2117/170041; 144359 |
| Availability: | http://hdl.handle.net/2117/170041 |
| Rights: | Open Access |
| Accession Number: | edsbas.385579C7 |
| Database: | BASE |
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