Microarchitectural simulator for shader cores in a modern GPU simulation infrastructure

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Název: Microarchitectural simulator for shader cores in a modern GPU simulation infrastructure
Autoři: Joseph, Diya
Přispěvatelé: Universitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors, González Colás, Antonio María, Anglada Sánchez, Martí
Informace o vydavateli: Universitat Politècnica de Catalunya
Rok vydání: 2019
Sbírka: Universitat Politècnica de Catalunya, BarcelonaTech: UPCommons - Global access to UPC knowledge
Témata: Àrees temàtiques de la UPC::Informàtica, Mobile apps, microarquitectura, GPU, gràfics de baix consum, càrregues de treball en gràfics, jocs mòbils, GPU mòbil, infraestructura de simulació, processadors de shaders, microarchitecture, Graphics Processing Units, low power graphics, graphics workloads, mobile games, Mobile GPU, simulation infrastructure, shader core, Aplicacions mòbils
Popis: The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator for mobile-GPU systems, validate it's functionality and accuracy and then explore the new microarchitecture by performing experiments on it.
Druh dokumentu: master thesis
Popis souboru: application/pdf
Jazyk: English
Relation: http://hdl.handle.net/2117/170041; 144359
Dostupnost: http://hdl.handle.net/2117/170041
Rights: Open Access
Přístupové číslo: edsbas.385579C7
Databáze: BASE
Popis
Abstrakt:The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator for mobile-GPU systems, validate it's functionality and accuracy and then explore the new microarchitecture by performing experiments on it.