The Effect of Using Augmented Reality Media in Learning Achievement Especially Psychomotor Domain at Computer Assembling Subject of X Multimedia Students in SMKN 10 Surabaya
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| Title: | The Effect of Using Augmented Reality Media in Learning Achievement Especially Psychomotor Domain at Computer Assembling Subject of X Multimedia Students in SMKN 10 Surabaya |
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| Authors: | Irfansyah, Juki, Ekohariadi, Ekohariadi, Buditjahjanto, Asto |
| Source: | International Journal for Educational and Vocational Studies; Vol 2, No 4 (2020): April 2020 ; 2684-6950 ; 10.29103/ijevs.v2i4 |
| Publisher Information: | Universitas Malikussaleh |
| Publication Year: | 2020 |
| Collection: | Open Journal Unimal (e-Jurnal Universitas Malikussaleh) |
| Subject Terms: | Augmented Reality Media, Learning Achievement, Psychomotor Domain, Computer Assembling Subject |
| Description: | The purpose of this study was to determine the effect of using augmented reality media in learning achievement especially psychomotor domain at computer assembling subject of X Multimedia students in SMKN 10 Surabaya. Quasi-Experimental design has been used which consists of experimental class (augmented reality media) and control class (powerpoint slides media). Each class consists of 30 students. Data was analized by using independent sample t-test on SPSS software version 24. The data showed that psychomotor domain of the experimental class were higher than the control class. |
| Document Type: | article in journal/newspaper |
| Language: | English |
| Relation: | https://ojs.unimal.ac.id/index.php/ijevs/article/view/2534 |
| DOI: | 10.29103/ijevs.v2i4.2534 |
| Availability: | https://ojs.unimal.ac.id/index.php/ijevs/article/view/2534 https://doi.org/10.29103/ijevs.v2i4.2534 |
| Rights: | Copyright (c) 2020 Juki Irfansyah, Ekohariadi Ekohariadi, Asto Buditjahjanto ; https://creativecommons.org/licenses/by-sa/4.0 |
| Accession Number: | edsbas.297E9247 |
| Database: | BASE |
| Abstract: | The purpose of this study was to determine the effect of using augmented reality media in learning achievement especially psychomotor domain at computer assembling subject of X Multimedia students in SMKN 10 Surabaya. Quasi-Experimental design has been used which consists of experimental class (augmented reality media) and control class (powerpoint slides media). Each class consists of 30 students. Data was analized by using independent sample t-test on SPSS software version 24. The data showed that psychomotor domain of the experimental class were higher than the control class. |
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| DOI: | 10.29103/ijevs.v2i4.2534 |
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