PENGEMBANGAN MEDIA AUGMENTED REALITY DENGAN APLIKASI ASSEMBLR EDU PADA MODEL PBL MATERI BANGUN RUANG DI KELAS II SDN BRINGIN 01 KOTA SEMARANG TERHADAP HASIL BELAJAR

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Title: PENGEMBANGAN MEDIA AUGMENTED REALITY DENGAN APLIKASI ASSEMBLR EDU PADA MODEL PBL MATERI BANGUN RUANG DI KELAS II SDN BRINGIN 01 KOTA SEMARANG TERHADAP HASIL BELAJAR
Authors: Aulia, Fatika Dita, Ansori, Isa
Source: Pendas : Jurnal Ilmiah Pendidikan Dasar; Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.; 131 - 145 ; 2548-6950 ; 2477-2143 ; 10.23969/jp.v9i3
Publisher Information: Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Publication Year: 2024
Collection: Pasundan University Journal
Subject Terms: augmented reality media, assemblr edu, learning outcomes
Description: Utilization of learning media can increase students' interest in learning and improve their understanding of the learning process. The learning outcomes of grade II students are still below the Criteria for Achieving Learning Objectives (KKTP), one of which is in the mathematics subject of building space material. This is because the teacher cannot utilize technological learning media so interest in learning is low and learning outcomes are lacking. This study aims to develop learning media and test the feasibility and effectiveness of using Augmented Reality media with the Assemblr Edu application in math material. This type of research is development research known as Research and Development (R&D) with the ADDIE model. The subject of this research is grade II students of SDN Bringin 01 which amounted to 22 students. The data analysis technique is quantitative and qualitative analysis. The data collection techniques are interviews, observations, tests, documentation, and questionnaires. Based on the results of the data analysis, the results of the media expert assessment are feasible to use with a final result of 84.6% in the category “Very Feasible” while the results of the material expert assessment are 96.4% in the category “Very Feasible”. To determine the effectiveness of the media, pre-tests and post-tests were conducted and data analysis was carried out. The results of the paired t-test with the SPSS version 23 application obtained a Sig (2-tailed) value of 0.000. Meanwhile the N-gain test results get a score of 0.734 in the “High” category. Based on the data analysis, it can be concluded that the development of Augmented Reality media with the Assemblr Edu application in mathematics subjects on the material of building space in class II SDN Bringin 01 is effectively used to improve learning outcomes.
Document Type: article in journal/newspaper
File Description: application/pdf
Language: English
Relation: http://journal.unpas.ac.id/index.php/pendas/article/view/15650/7730; http://journal.unpas.ac.id/index.php/pendas/article/view/15650
DOI: 10.23969/jp.v9i3.15650
Availability: http://journal.unpas.ac.id/index.php/pendas/article/view/15650
https://doi.org/10.23969/jp.v9i3.15650
Rights: Copyright (c) 2024 Pendas : Jurnal Ilmiah Pendidikan Dasar ; http://creativecommons.org/licenses/by/4.0
Accession Number: edsbas.1DECE11
Database: BASE
Description
Abstract:Utilization of learning media can increase students' interest in learning and improve their understanding of the learning process. The learning outcomes of grade II students are still below the Criteria for Achieving Learning Objectives (KKTP), one of which is in the mathematics subject of building space material. This is because the teacher cannot utilize technological learning media so interest in learning is low and learning outcomes are lacking. This study aims to develop learning media and test the feasibility and effectiveness of using Augmented Reality media with the Assemblr Edu application in math material. This type of research is development research known as Research and Development (R&D) with the ADDIE model. The subject of this research is grade II students of SDN Bringin 01 which amounted to 22 students. The data analysis technique is quantitative and qualitative analysis. The data collection techniques are interviews, observations, tests, documentation, and questionnaires. Based on the results of the data analysis, the results of the media expert assessment are feasible to use with a final result of 84.6% in the category “Very Feasible” while the results of the material expert assessment are 96.4% in the category “Very Feasible”. To determine the effectiveness of the media, pre-tests and post-tests were conducted and data analysis was carried out. The results of the paired t-test with the SPSS version 23 application obtained a Sig (2-tailed) value of 0.000. Meanwhile the N-gain test results get a score of 0.734 in the “High” category. Based on the data analysis, it can be concluded that the development of Augmented Reality media with the Assemblr Edu application in mathematics subjects on the material of building space in class II SDN Bringin 01 is effectively used to improve learning outcomes.
DOI:10.23969/jp.v9i3.15650