Soundworks – A playground for artists and developers to create collaborative mobile web performances

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Bibliographic Details
Title: Soundworks – A playground for artists and developers to create collaborative mobile web performances
Authors: Schnell, Norbert, Robaszkiewicz, Sébastien
Contributors: Interaction Son Musique Mouvement Paris, Sciences et Technologies de la Musique et du Son (STMS), Institut de Recherche et Coordination Acoustique/Musique (IRCAM)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)-Institut de Recherche et Coordination Acoustique/Musique (IRCAM)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)
Source: `Proceedings of the Web Audio Conference (WAC'15) ; https://hal.science/hal-01580797 ; `Proceedings of the Web Audio Conference (WAC'15), 2015, Paris, France
Publisher Information: CCSD
Publication Year: 2015
Subject Terms: modular architecture, Javascript framework, Node.js, interaction design, collaborative performance, collective instrument, Web Audio API, HTML5, mobile music, music, [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC], [INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD], [INFO.INFO-MC]Computer Science [cs]/Mobile Computing
Subject Geographic: Paris, France
Description: International audience ; We present Soundworks, a Javascript framework that enables artists and developers to create collaborative music performances where a group of participants distributed in space use their smartphones to generate sound and lightt hrough touch and motion. The framework adopts a modular architecture to make it easy to implement different performance scenarios, using a server / client architecture supported by Node.js and socket.io. We provide a boilerplate that allows anyone to bootstrap a scenario for Soundworks and focus on its audiovisual and interaction design instead of the infrastructure. We developed three scenarios based on Soundworks: Wandering Sound, Drops, and Paths. Each scenario has been tested multiple times with teenagers during workshops at the Centre Pompidou’s Studio 13/16 in Paris. We present the results of these live tests.
Document Type: conference object
Language: English
Availability: https://hal.science/hal-01580797
Accession Number: edsbas.158087F0
Database: BASE
Description
Abstract:International audience ; We present Soundworks, a Javascript framework that enables artists and developers to create collaborative music performances where a group of participants distributed in space use their smartphones to generate sound and lightt hrough touch and motion. The framework adopts a modular architecture to make it easy to implement different performance scenarios, using a server / client architecture supported by Node.js and socket.io. We provide a boilerplate that allows anyone to bootstrap a scenario for Soundworks and focus on its audiovisual and interaction design instead of the infrastructure. We developed three scenarios based on Soundworks: Wandering Sound, Drops, and Paths. Each scenario has been tested multiple times with teenagers during workshops at the Centre Pompidou’s Studio 13/16 in Paris. We present the results of these live tests.