AUGMENTED REALITY SEBAGAI MEDIA BARU BELAJAR RAGAM HIAS UNTUK SISWA SMP

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Titel: AUGMENTED REALITY SEBAGAI MEDIA BARU BELAJAR RAGAM HIAS UNTUK SISWA SMP
Autoren: Kusuma, Rizqi Fajar, Sabri, Indar, Suryandoko, Welly
Weitere Verfasser: Indar Sabri, UNESA, Welly Suryandoko, UNESA, Mr Riki Rahmat Dinata, SMP Kristen ELIA Surabaya
Quelle: EDUTECH; Vol 23, No 1 (2024); 10-15
Verlagsinformationen: Prodi Teknologi Pendidikan, 2024.
Publikationsjahr: 2024
Schlagwörter: Augmented Reality, Media, Ragam Hias
Beschreibung: Education must respond to technology as a new medium in learning, one of which is Augmented Reality. In this research using the ADDIE method which consists of Analysis, Design, Development, Implementation, and Evalutaion. This research produced new media learning Ragam Hias in the form of Augmented Reality-based learning media that answered the results of the analysis of student needs in learning cultural arts class VII at ELIA Christian Junior High School Surabaya. During the introduction stage of this augmented reality media, there was a high sense of awe and curiosity in students. The products that have been produced are expected to increase student interest and learning outcomes.
Publikationsart: Article
Dateibeschreibung: application/pdf
Sprache: English
ISSN: 0852-1190
2502-0781
DOI: 10.17509/e.v23i1.64091
Zugangs-URL: https://ejournal.upi.edu/index.php/edutech/article/view/64091
Rights: CC BY NC SA
Dokumentencode: edsair.journalunive..0d3b9647ea0b04f5090c3848b5ec23a7
Datenbank: OpenAIRE
Beschreibung
Abstract:Education must respond to technology as a new medium in learning, one of which is Augmented Reality. In this research using the ADDIE method which consists of Analysis, Design, Development, Implementation, and Evalutaion. This research produced new media learning Ragam Hias in the form of Augmented Reality-based learning media that answered the results of the analysis of student needs in learning cultural arts class VII at ELIA Christian Junior High School Surabaya. During the introduction stage of this augmented reality media, there was a high sense of awe and curiosity in students. The products that have been produced are expected to increase student interest and learning outcomes.
ISSN:08521190
25020781
DOI:10.17509/e.v23i1.64091