AUGMENTED REALITY SEBAGAI MEDIA BARU BELAJAR RAGAM HIAS UNTUK SISWA SMP
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| Název: | AUGMENTED REALITY SEBAGAI MEDIA BARU BELAJAR RAGAM HIAS UNTUK SISWA SMP |
|---|---|
| Autoři: | Kusuma, Rizqi Fajar, Sabri, Indar, Suryandoko, Welly |
| Přispěvatelé: | Indar Sabri, UNESA, Welly Suryandoko, UNESA, Mr Riki Rahmat Dinata, SMP Kristen ELIA Surabaya |
| Zdroj: | EDUTECH; Vol 23, No 1 (2024); 10-15 |
| Informace o vydavateli: | Prodi Teknologi Pendidikan, 2024. |
| Rok vydání: | 2024 |
| Témata: | Augmented Reality, Media, Ragam Hias |
| Popis: | Education must respond to technology as a new medium in learning, one of which is Augmented Reality. In this research using the ADDIE method which consists of Analysis, Design, Development, Implementation, and Evalutaion. This research produced new media learning Ragam Hias in the form of Augmented Reality-based learning media that answered the results of the analysis of student needs in learning cultural arts class VII at ELIA Christian Junior High School Surabaya. During the introduction stage of this augmented reality media, there was a high sense of awe and curiosity in students. The products that have been produced are expected to increase student interest and learning outcomes. |
| Druh dokumentu: | Article |
| Popis souboru: | application/pdf |
| Jazyk: | English |
| ISSN: | 0852-1190 2502-0781 |
| DOI: | 10.17509/e.v23i1.64091 |
| Přístupová URL adresa: | https://ejournal.upi.edu/index.php/edutech/article/view/64091 |
| Rights: | CC BY NC SA |
| Přístupové číslo: | edsair.journalunive..0d3b9647ea0b04f5090c3848b5ec23a7 |
| Databáze: | OpenAIRE |
| Abstrakt: | Education must respond to technology as a new medium in learning, one of which is Augmented Reality. In this research using the ADDIE method which consists of Analysis, Design, Development, Implementation, and Evalutaion. This research produced new media learning Ragam Hias in the form of Augmented Reality-based learning media that answered the results of the analysis of student needs in learning cultural arts class VII at ELIA Christian Junior High School Surabaya. During the introduction stage of this augmented reality media, there was a high sense of awe and curiosity in students. The products that have been produced are expected to increase student interest and learning outcomes. |
|---|---|
| ISSN: | 08521190 25020781 |
| DOI: | 10.17509/e.v23i1.64091 |
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