Optimization and application of ray tracing algorithms to enhance user experience through real-time rendering in virtual reality

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Bibliographic Details
Title: Optimization and application of ray tracing algorithms to enhance user experience through real-time rendering in virtual reality
Authors: Skala, Tibor, Maričević, Marko
Source: Acta graphica. 32(2):108-129
Publisher Information: 2024.
Publication Year: 2024
Subject Terms: Unity, real-time photorealistic rendering, ray tracing algorithm, virtual reality, CGI, optimization techniques
Description: This thesis explores the application of ray tracing algorithms in creating photorealistic scenes and their integration into virtual reality (VR) environments. Ray tracing, an advanced rendering technique, simulates the behavior of light rays as they travel through a scene, resulting in realistic effects such as reflections, shadows, and refractions. The practical part focuses on implementing key elements of ray tracing, specifically the calculation of ray-object intersections, performance optimization, and integration with global illumination in Unity. The study demonstrates how ray tracing can enhance the visual fidelity of VR, but also highlights the technical challenges, particularly in maintaining performance in real-time applications. Through a case study, the key benefits and limitations of ray tracing in VR are examined, providing valuable insights into its potential to improve image quality and user experience.
Document Type: Article
ISSN: 0353-4707
Access URL: https://www.actagraphica.hr/actagraphica/article/view/7/6
Accession Number: edsair.dris...01492..37143a0f67b01d7d7181cbde729e119c
Database: OpenAIRE
Description
Abstract:This thesis explores the application of ray tracing algorithms in creating photorealistic scenes and their integration into virtual reality (VR) environments. Ray tracing, an advanced rendering technique, simulates the behavior of light rays as they travel through a scene, resulting in realistic effects such as reflections, shadows, and refractions. The practical part focuses on implementing key elements of ray tracing, specifically the calculation of ray-object intersections, performance optimization, and integration with global illumination in Unity. The study demonstrates how ray tracing can enhance the visual fidelity of VR, but also highlights the technical challenges, particularly in maintaining performance in real-time applications. Through a case study, the key benefits and limitations of ray tracing in VR are examined, providing valuable insights into its potential to improve image quality and user experience.
ISSN:03534707