Atlas of Serious Games in the Urban Built Environment

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Název: Atlas of Serious Games in the Urban Built Environment
Autoři: Akbarieh, Arghavan, Klippel, Alexander, Han, Qi
Informace o vydavateli: University College Dublin, 2025.
Rok vydání: 2025
Témata: Serious game platform, SDG 9 – Industrie, innovatie en infrastructuur, SDG 17 - Partnerschap om de doelen te bereiken, decision-support tools, SDG 11 – Duurzame steden en gemeenschappen, SDG 11 - Sustainable Cities and Communities, SDG 17 - Partnerships for the Goals, systematic review, SDG 12 – Verantwoordelijke consumptie en productie, and Infrastructure, gamification, geogames, Innovation, SDG 12 - Responsible Consumption and Production, SDG 9 - Industry
Popis: This work aims to give visibility and discoverability to serious games report-ed in academic outlets and to map the broader landscape of such games within the urban built environment, specifically in relation to sustainability and circularity. By systematically reviewing and consolidating 156 serious games into a central, interactive, web-based platform, the goal is to support researchers with thematic categorisation and insight into the maturity or saturation of available topics on one hand, but also to provide players with access to a series of interconnected serious games on the other. This enhanc-es engagement and amplifies the collective impact of serious gaming as a methodological approach.
Druh dokumentu: Conference object
Jazyk: English
Přístupová URL adresa: https://research.tue.nl/en/publications/0ff44f86-7d5d-4931-b576-66ab13d218b0
Rights: CC BY NC ND
Přístupové číslo: edsair.dris...01180..80c1e40b94217acf8268375c2626118d
Databáze: OpenAIRE
Popis
Abstrakt:This work aims to give visibility and discoverability to serious games report-ed in academic outlets and to map the broader landscape of such games within the urban built environment, specifically in relation to sustainability and circularity. By systematically reviewing and consolidating 156 serious games into a central, interactive, web-based platform, the goal is to support researchers with thematic categorisation and insight into the maturity or saturation of available topics on one hand, but also to provide players with access to a series of interconnected serious games on the other. This enhanc-es engagement and amplifies the collective impact of serious gaming as a methodological approach.