Atlas of Serious Games in the Urban Built Environment

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Bibliographic Details
Title: Atlas of Serious Games in the Urban Built Environment
Authors: Akbarieh, Arghavan, Klippel, Alexander, Han, Qi
Publisher Information: University College Dublin, 2025.
Publication Year: 2025
Subject Terms: Serious game platform, SDG 9 – Industrie, innovatie en infrastructuur, SDG 17 - Partnerschap om de doelen te bereiken, decision-support tools, SDG 11 – Duurzame steden en gemeenschappen, SDG 11 - Sustainable Cities and Communities, SDG 17 - Partnerships for the Goals, systematic review, SDG 12 – Verantwoordelijke consumptie en productie, and Infrastructure, gamification, geogames, Innovation, SDG 12 - Responsible Consumption and Production, SDG 9 - Industry
Description: This work aims to give visibility and discoverability to serious games report-ed in academic outlets and to map the broader landscape of such games within the urban built environment, specifically in relation to sustainability and circularity. By systematically reviewing and consolidating 156 serious games into a central, interactive, web-based platform, the goal is to support researchers with thematic categorisation and insight into the maturity or saturation of available topics on one hand, but also to provide players with access to a series of interconnected serious games on the other. This enhanc-es engagement and amplifies the collective impact of serious gaming as a methodological approach.
Document Type: Conference object
Language: English
Access URL: https://research.tue.nl/en/publications/0ff44f86-7d5d-4931-b576-66ab13d218b0
Rights: CC BY NC ND
Accession Number: edsair.dris...01180..80c1e40b94217acf8268375c2626118d
Database: OpenAIRE
Description
Abstract:This work aims to give visibility and discoverability to serious games report-ed in academic outlets and to map the broader landscape of such games within the urban built environment, specifically in relation to sustainability and circularity. By systematically reviewing and consolidating 156 serious games into a central, interactive, web-based platform, the goal is to support researchers with thematic categorisation and insight into the maturity or saturation of available topics on one hand, but also to provide players with access to a series of interconnected serious games on the other. This enhanc-es engagement and amplifies the collective impact of serious gaming as a methodological approach.