Circupoly: A Serious Game for Circular Urban Built Environment

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Bibliographic Details
Title: Circupoly: A Serious Game for Circular Urban Built Environment
Authors: Akbarieh, Arghavan, Han, Qi, Klippel, Alexander
Publisher Information: University College Dublin, 2025.
Publication Year: 2025
Subject Terms: experiential learning, Circular economy, SDG 8 - Decent Work and Economic Growth, SDG 9 – Industrie, innovatie en infrastructuur, SDG 17 - Partnerschap om de doelen te bereiken, SDG 11 – Duurzame steden en gemeenschappen, SDG 11 - Sustainable Cities and Communities, game-based learning, web-based educational games, SDG 17 - Partnerships for the Goals, SDG 12 – Verantwoordelijke consumptie en productie, SDG 8 – Fatsoenlijk werk en economische groei, and Infrastructure, gamification, SDG 12 - Responsible Consumption and Production, Innovation, SDG 9 - Industry
Description: Circupoly is a serious game designed to raise public awareness of circular economy principles in the built environment. As a growing number of strategies for circular design and construction emerge, many citizens remain unaware of their existence or how they contribute to more sustainable cities. The game guides players through circular strategies at city, building, product, and material levels. Developed as a web-based board game, it incorporates experiential learning and gamification to promote reflective decision-making. Early testing showed high engagement and dialogue, highlighting its value as a tool for knowledge transfer and participatory urban education.
Document Type: Conference object
Language: English
Access URL: https://research.tue.nl/en/publications/6c1e8adb-b3c6-4ced-942f-69c602353b18
Rights: CC BY NC ND
Accession Number: edsair.dris...01180..69c7be728845211bcb4144e160af9a98
Database: OpenAIRE
Description
Abstract:Circupoly is a serious game designed to raise public awareness of circular economy principles in the built environment. As a growing number of strategies for circular design and construction emerge, many citizens remain unaware of their existence or how they contribute to more sustainable cities. The game guides players through circular strategies at city, building, product, and material levels. Developed as a web-based board game, it incorporates experiential learning and gamification to promote reflective decision-making. Early testing showed high engagement and dialogue, highlighting its value as a tool for knowledge transfer and participatory urban education.