Circupoly: A Serious Game for Circular Urban Built Environment

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Název: Circupoly: A Serious Game for Circular Urban Built Environment
Autoři: Akbarieh, Arghavan, Han, Qi, Klippel, Alexander
Informace o vydavateli: University College Dublin, 2025.
Rok vydání: 2025
Témata: experiential learning, Circular economy, SDG 8 - Decent Work and Economic Growth, SDG 9 – Industrie, innovatie en infrastructuur, SDG 17 - Partnerschap om de doelen te bereiken, SDG 11 – Duurzame steden en gemeenschappen, SDG 11 - Sustainable Cities and Communities, game-based learning, web-based educational games, SDG 17 - Partnerships for the Goals, SDG 12 – Verantwoordelijke consumptie en productie, SDG 8 – Fatsoenlijk werk en economische groei, and Infrastructure, gamification, SDG 12 - Responsible Consumption and Production, Innovation, SDG 9 - Industry
Popis: Circupoly is a serious game designed to raise public awareness of circular economy principles in the built environment. As a growing number of strategies for circular design and construction emerge, many citizens remain unaware of their existence or how they contribute to more sustainable cities. The game guides players through circular strategies at city, building, product, and material levels. Developed as a web-based board game, it incorporates experiential learning and gamification to promote reflective decision-making. Early testing showed high engagement and dialogue, highlighting its value as a tool for knowledge transfer and participatory urban education.
Druh dokumentu: Conference object
Jazyk: English
Přístupová URL adresa: https://research.tue.nl/en/publications/6c1e8adb-b3c6-4ced-942f-69c602353b18
Rights: CC BY NC ND
Přístupové číslo: edsair.dris...01180..69c7be728845211bcb4144e160af9a98
Databáze: OpenAIRE
Popis
Abstrakt:Circupoly is a serious game designed to raise public awareness of circular economy principles in the built environment. As a growing number of strategies for circular design and construction emerge, many citizens remain unaware of their existence or how they contribute to more sustainable cities. The game guides players through circular strategies at city, building, product, and material levels. Developed as a web-based board game, it incorporates experiential learning and gamification to promote reflective decision-making. Early testing showed high engagement and dialogue, highlighting its value as a tool for knowledge transfer and participatory urban education.