SelfPose: 3D Egocentric Pose Estimation From a Headset Mounted Camera

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Název: SelfPose: 3D Egocentric Pose Estimation From a Headset Mounted Camera
Autoři: Denis Tome, Thiemo Alldieck, Patrick Peluse, Gerard Pons-Moll, Lourdes Agapito, Hernan Badino, Fernando de la Torre
Zdroj: IEEE Transactions on Pattern Analysis and Machine Intelligence
Publication Status: Preprint
Informace o vydavateli: Institute of Electrical and Electronics Engineers (IEEE), 2023.
Rok vydání: 2023
Témata: FOS: Computer and information sciences, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, Two dimensional displays, 02 engineering and technology, Cameras, 03 medical and health sciences, 0302 clinical medicine, 0202 electrical engineering, electronic engineering, information engineering, Three-dimensional displays, Training, Head, Pose estimation, Visualization
Popis: We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions that result in drastic differences in resolution between lower and upper body. We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions. The quantitative evaluation, on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric approaches. To tackle the lack of labelled data we also introduced a large photo-realistic synthetic dataset. xR-EgoPose offers high quality renderings of people with diverse skintones, body shapes and clothing, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of theart results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.
14 pages. arXiv admin note: substantial text overlap with arXiv:1907.10045
Druh dokumentu: Article
Popis souboru: application/pdf
ISSN: 1939-3539
0162-8828
DOI: 10.1109/tpami.2020.3029700
DOI: 10.48550/arxiv.2011.01519
Přístupová URL adresa: https://ieeexplore.ieee.org/ielx7/34/4359286/09217955.pdf
https://pubmed.ncbi.nlm.nih.gov/33031034
http://arxiv.org/abs/2011.01519
https://dblp.uni-trier.de/db/journals/corr/corr2011.html#abs-2011-01519
http://arxiv.org/pdf/2011.01519.pdf
http://ui.adsabs.harvard.edu/abs/2020arXiv201101519T/abstract
https://pubmed.ncbi.nlm.nih.gov/33031034/
https://www.ncbi.nlm.nih.gov/pubmed/33031034
https://arxiv.org/pdf/2011.01519.pdf
http://hdl.handle.net/21.11116/0000-0007-7008-2
http://hdl.handle.net/21.11116/0000-0007-700A-0
https://discovery-pp.ucl.ac.uk/id/eprint/10113623/
Rights: CC BY
CC BY NC SA
Přístupové číslo: edsair.doi.dedup.....ee9fad12aab2a199a7cc7abf72e57ef5
Databáze: OpenAIRE
Popis
Abstrakt:We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions that result in drastic differences in resolution between lower and upper body. We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions. The quantitative evaluation, on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric approaches. To tackle the lack of labelled data we also introduced a large photo-realistic synthetic dataset. xR-EgoPose offers high quality renderings of people with diverse skintones, body shapes and clothing, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of theart results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.<br />14 pages. arXiv admin note: substantial text overlap with arXiv:1907.10045
ISSN:19393539
01628828
DOI:10.1109/tpami.2020.3029700