Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems
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| Title: | Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems |
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| Authors: | Robbe Cools, Inne Maerevoet, Matt Gottsacker, Adalberto L. Simeone |
| Source: | IEEE Transactions on Visualization and Computer Graphics. 31:2798-2805 |
| Publisher Information: | Institute of Electrical and Electronics Engineers (IEEE), 2025. |
| Publication Year: | 2025 |
| Subject Terms: | Technology, Science & Technology, Monitoring, Color, Software Engineering, Hands, Aerospace electronics, Desktop-AR, Computer Science, Software Engineering, USER, 46 Information and computing sciences, Hybrid User Interface, Two-dimensional displays, Resists, Input devices, Electronic mail, Computer Science, Transition, 0801 Artificial Intelligence and Image Processing, Three-dimensional displays, Cross-Reality, Switches, 0802 Computation Theory and Mathematics |
| Description: | The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces. The increased availability of Augmented Reality devices, in combination with the prevalence of conventional desktop setups with mouse and keyboard input, gives rise to future hybrid setups in which users may need to transition virtual objects between display spaces. We developed three virtual object transition techniques: Mouse-based, Hand-based, and a Modality Switch (where users can only use the input methods in their respective display spaces). The three techniques were evaluated in a user study (N = 24) alongside a fourth condition in which participants could freely switch between Handand Mouse-based techniques. Participants were tasked with transitioning virtual bricks from 3D space onto the screen, then using the mouse to make fine adjustments, such as choosing the colour of the brick and placing decorations, to then transition them back into 3D space to build with. The Modality Switch technique was not preferred due to higher mental demand. Participants preferred the mouse-based technique, which allowed them to transition the virtual bricks faster. |
| Document Type: | Article |
| ISSN: | 2160-9306 1077-2626 |
| DOI: | 10.1109/tvcg.2025.3549907 |
| Access URL: | https://pubmed.ncbi.nlm.nih.gov/40063462 |
| Rights: | IEEE Copyright |
| Accession Number: | edsair.doi.dedup.....cd9720a1c32082e4fb09c220234633c1 |
| Database: | OpenAIRE |
| Abstract: | The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces. The increased availability of Augmented Reality devices, in combination with the prevalence of conventional desktop setups with mouse and keyboard input, gives rise to future hybrid setups in which users may need to transition virtual objects between display spaces. We developed three virtual object transition techniques: Mouse-based, Hand-based, and a Modality Switch (where users can only use the input methods in their respective display spaces). The three techniques were evaluated in a user study (N = 24) alongside a fourth condition in which participants could freely switch between Handand Mouse-based techniques. Participants were tasked with transitioning virtual bricks from 3D space onto the screen, then using the mouse to make fine adjustments, such as choosing the colour of the brick and placing decorations, to then transition them back into 3D space to build with. The Modality Switch technique was not preferred due to higher mental demand. Participants preferred the mouse-based technique, which allowed them to transition the virtual bricks faster. |
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| ISSN: | 21609306 10772626 |
| DOI: | 10.1109/tvcg.2025.3549907 |
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