Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems

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Bibliographic Details
Title: Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems
Authors: Robbe Cools, Inne Maerevoet, Matt Gottsacker, Adalberto L. Simeone
Source: IEEE Transactions on Visualization and Computer Graphics. 31:2798-2805
Publisher Information: Institute of Electrical and Electronics Engineers (IEEE), 2025.
Publication Year: 2025
Subject Terms: Technology, Science & Technology, Monitoring, Color, Software Engineering, Hands, Aerospace electronics, Desktop-AR, Computer Science, Software Engineering, USER, 46 Information and computing sciences, Hybrid User Interface, Two-dimensional displays, Resists, Input devices, Electronic mail, Computer Science, Transition, 0801 Artificial Intelligence and Image Processing, Three-dimensional displays, Cross-Reality, Switches, 0802 Computation Theory and Mathematics
Description: The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces. The increased availability of Augmented Reality devices, in combination with the prevalence of conventional desktop setups with mouse and keyboard input, gives rise to future hybrid setups in which users may need to transition virtual objects between display spaces. We developed three virtual object transition techniques: Mouse-based, Hand-based, and a Modality Switch (where users can only use the input methods in their respective display spaces). The three techniques were evaluated in a user study (N = 24) alongside a fourth condition in which participants could freely switch between Handand Mouse-based techniques. Participants were tasked with transitioning virtual bricks from 3D space onto the screen, then using the mouse to make fine adjustments, such as choosing the colour of the brick and placing decorations, to then transition them back into 3D space to build with. The Modality Switch technique was not preferred due to higher mental demand. Participants preferred the mouse-based technique, which allowed them to transition the virtual bricks faster.
Document Type: Article
ISSN: 2160-9306
1077-2626
DOI: 10.1109/tvcg.2025.3549907
Access URL: https://pubmed.ncbi.nlm.nih.gov/40063462
Rights: IEEE Copyright
Accession Number: edsair.doi.dedup.....cd9720a1c32082e4fb09c220234633c1
Database: OpenAIRE
Description
Abstract:The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces. The increased availability of Augmented Reality devices, in combination with the prevalence of conventional desktop setups with mouse and keyboard input, gives rise to future hybrid setups in which users may need to transition virtual objects between display spaces. We developed three virtual object transition techniques: Mouse-based, Hand-based, and a Modality Switch (where users can only use the input methods in their respective display spaces). The three techniques were evaluated in a user study (N = 24) alongside a fourth condition in which participants could freely switch between Handand Mouse-based techniques. Participants were tasked with transitioning virtual bricks from 3D space onto the screen, then using the mouse to make fine adjustments, such as choosing the colour of the brick and placing decorations, to then transition them back into 3D space to build with. The Modality Switch technique was not preferred due to higher mental demand. Participants preferred the mouse-based technique, which allowed them to transition the virtual bricks faster.
ISSN:21609306
10772626
DOI:10.1109/tvcg.2025.3549907