Putting the sensory individual at the centre of architectural design
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| Titel: | Putting the sensory individual at the centre of architectural design |
|---|---|
| Autoren: | Leonards, Ute B, Davies, Jay L, Ross, Joel M, Talas, Laszlo, Stevanov, Jasmina |
| Quelle: | Architectural Science Review. :1-10 |
| Verlagsinformationen: | Informa UK Limited, 2024. |
| Publikationsjahr: | 2024 |
| Schlagwörter: | stress-free architectural design, sensory stressors, design for optimal human performance, user perception, healthy buildings, immersive technology |
| Beschreibung: | An environment’s sensory makeup profoundly impacts people’s ability to concentrate, their health and well-being. Sensory stressors induced by poor design choices are key contributors to migraines and disproportionally affect people living with neurodiverse conditions. Yet, translating scientific knowledge of people’s sensory experiences into a format that could support actual design decisions remains uncommon. Here we report on a case study in Higher Education for which we co-developed with professionals and test-trialled a prototype contextualized design tool based on immersive VR technology to help inform design decisions and raise designers’ awareness of pattern glare and visual clutter as prominent examples of visual stressors. Outcomes suggest that expertise from industry professionals needs to be merged with that of interdisciplinary academics and feedback from intended users to develop contextualized tools for surveying and measuring sensory stressors to create public indoor spaces that are sensorily stress-free and fit-for-purpose as well as welcoming and comfortable. |
| Publikationsart: | Article |
| Sprache: | English |
| ISSN: | 1758-9622 0003-8628 |
| DOI: | 10.1080/00038628.2024.2421926 |
| Rights: | CC BY |
| Dokumentencode: | edsair.doi.dedup.....bd5c49b2c436f7c3994a8e112cf87664 |
| Datenbank: | OpenAIRE |
| Abstract: | An environment’s sensory makeup profoundly impacts people’s ability to concentrate, their health and well-being. Sensory stressors induced by poor design choices are key contributors to migraines and disproportionally affect people living with neurodiverse conditions. Yet, translating scientific knowledge of people’s sensory experiences into a format that could support actual design decisions remains uncommon. Here we report on a case study in Higher Education for which we co-developed with professionals and test-trialled a prototype contextualized design tool based on immersive VR technology to help inform design decisions and raise designers’ awareness of pattern glare and visual clutter as prominent examples of visual stressors. Outcomes suggest that expertise from industry professionals needs to be merged with that of interdisciplinary academics and feedback from intended users to develop contextualized tools for surveying and measuring sensory stressors to create public indoor spaces that are sensorily stress-free and fit-for-purpose as well as welcoming and comfortable. |
|---|---|
| ISSN: | 17589622 00038628 |
| DOI: | 10.1080/00038628.2024.2421926 |
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