An Approach to Build Virtual Training Applications in Industry Using Low-Cost Equipment

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Název: An Approach to Build Virtual Training Applications in Industry Using Low-Cost Equipment
Autoři: Grandi F., Peruzzini M., Raffaeli R., Bilancia P., Pellicciari M.
Zdroj: Lecture Notes in Mechanical Engineering ISBN: 9783031580932
Informace o vydavateli: Springer Nature Switzerland, 2024.
Rok vydání: 2024
Témata: Digital Simulation, Ergonomics, Human-centered design, Virtual training, X-reality
Popis: Virtual Training (VT) is a recently available modality that uses Virtual Reality (VR) technologies to train people within simulated environments. Companies can use VT to leverage the skills of their staff by avoiding risks related to real production thanks to the digital simulation possibilities and anticipating the training phases to reduce downtime of productive systems [1]. However, the use of VR-based immersive training is still limited in industry due to the cost of equipment and the lack of skilled people able to use VR platforms to effectively implement this type of simulations. This paper deals with the application of low-cost VR equipment to develop virtual training applications. It defines a methodology to create suitable applications for smartphones to be displayed by low-cost, highly portable Google Cardboard. Such equipment could be easily used also by small and medium-sized enterprises (SMEs) that do not have large capitals to invest in traditional VR viewers but are still interested in exploring the adoption of digital tools for training. A case study is presented related to assembly of a 3D printer.
Druh dokumentu: Part of book or chapter of book
Conference object
Popis souboru: application/pdf
Jazyk: English
DOI: 10.1007/978-3-031-58094-9_55
Přístupová URL adresa: https://hdl.handle.net/11380/1340151
https://doi.org/10.1007/978-3-031-58094-9_55
https://link.springer.com/chapter/10.1007/978-3-031-58094-9_55
https://doi.org/10.1007/978-3-031-58094-9_55
https://hdl.handle.net/11585/972697
Rights: Springer Nature TDM
Přístupové číslo: edsair.doi.dedup.....ac4e631b1ff1868ba7fccb3c62562a27
Databáze: OpenAIRE
Popis
Abstrakt:Virtual Training (VT) is a recently available modality that uses Virtual Reality (VR) technologies to train people within simulated environments. Companies can use VT to leverage the skills of their staff by avoiding risks related to real production thanks to the digital simulation possibilities and anticipating the training phases to reduce downtime of productive systems [1]. However, the use of VR-based immersive training is still limited in industry due to the cost of equipment and the lack of skilled people able to use VR platforms to effectively implement this type of simulations. This paper deals with the application of low-cost VR equipment to develop virtual training applications. It defines a methodology to create suitable applications for smartphones to be displayed by low-cost, highly portable Google Cardboard. Such equipment could be easily used also by small and medium-sized enterprises (SMEs) that do not have large capitals to invest in traditional VR viewers but are still interested in exploring the adoption of digital tools for training. A case study is presented related to assembly of a 3D printer.
DOI:10.1007/978-3-031-58094-9_55