Automated noise modelling using a triangulated terrain model

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Bibliographic Details
Title: Automated noise modelling using a triangulated terrain model
Authors: Hobeika, N. (author), van Rijssel, L.N. (author), Prusti, M.K. (author), Dinklo, C.J.T. (author), Giannelli, D. (author), Dukai, B. (author), Kok, Arnaud (author), van Loon, Rob (author), Nota, René (author), Stoter, J.E. (author)
Source: Geo Spat Inf Sci
Geo-spatial Information Science, Vol 27, Iss 6, Pp 1893-1913 (2024)
Publisher Information: Informa UK Limited, 2023.
Publication Year: 2023
Subject Terms: QB275-343, CNOSSOS EU Directive on Noise Assessment, 0211 other engineering and technologies, Mathematical geography. Cartography, 3D urban applications, 02 engineering and technology, Noise modelling, GA1-1776, 01 natural sciences, geomatics, OA-Fund TU Delft, TIN, 0103 physical sciences, Geodesy, Research Article
Description: Noise simulations are an important part of noise studies that investigate the impact of noise sources on the environment. In noise simulation, noise levels at receiver points are calculated based on the noise propagation paths between the receiver and source points. These paths are derived from the height of the terrain. In current calculation approaches implemented in noise simulation software, 3D polylines are used as input to describe the height of the terrain. These 3D polylines are semi-automatically generated to meet the highly demanding computing performance of simulation software. In addition, previous research showed that the reconstruction of appropriate height lines as used in noise simulation is very difficult to automate, if not impossible As a solution, this research investigates how noise propagation paths between receiver and source points can directly be generated from a Triangulate Irregular Network (TIN) without creating the height lines. This would allow us to use the automatically generated TIN as input for noise simulation instead of the height lines. In addition, a TIN enables better control of the quality of the data than height lines do. This study uses the 3D noise modeling guidelines of Common Noise Assessment Methods in Europe (CNOSSOS-EU). Algorithms have been developed and implemented in a prototype to generate and validate the paths between receiver and source points using a TIN that includes the buildings as well as the noise absorption properties of the terrain. The prototype is successfully tested on two scenarios from the Netherlands. Since CNOSSOS-EU guidelines were used, the prototype is applicable to the entire European Union and can be the first step in improving the automation of 3D noise modeling using currently available techniques and data.
Document Type: Article
Other literature type
Language: English
ISSN: 1993-5153
1009-5020
DOI: 10.1080/10095020.2023.2270520
Access URL: https://pubmed.ncbi.nlm.nih.gov/39691373
https://doaj.org/article/5b65e59fac2c4ca4b06a68650e2d8db9
http://resolver.tudelft.nl/uuid:0b48bd05-fe9b-428f-9801-2262bc8615da
Rights: CC BY
URL: http://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (http://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
Accession Number: edsair.doi.dedup.....a91a577e83301d3acd5c8ff770b87d1a
Database: OpenAIRE
Description
Abstract:Noise simulations are an important part of noise studies that investigate the impact of noise sources on the environment. In noise simulation, noise levels at receiver points are calculated based on the noise propagation paths between the receiver and source points. These paths are derived from the height of the terrain. In current calculation approaches implemented in noise simulation software, 3D polylines are used as input to describe the height of the terrain. These 3D polylines are semi-automatically generated to meet the highly demanding computing performance of simulation software. In addition, previous research showed that the reconstruction of appropriate height lines as used in noise simulation is very difficult to automate, if not impossible As a solution, this research investigates how noise propagation paths between receiver and source points can directly be generated from a Triangulate Irregular Network (TIN) without creating the height lines. This would allow us to use the automatically generated TIN as input for noise simulation instead of the height lines. In addition, a TIN enables better control of the quality of the data than height lines do. This study uses the 3D noise modeling guidelines of Common Noise Assessment Methods in Europe (CNOSSOS-EU). Algorithms have been developed and implemented in a prototype to generate and validate the paths between receiver and source points using a TIN that includes the buildings as well as the noise absorption properties of the terrain. The prototype is successfully tested on two scenarios from the Netherlands. Since CNOSSOS-EU guidelines were used, the prototype is applicable to the entire European Union and can be the first step in improving the automation of 3D noise modeling using currently available techniques and data.
ISSN:19935153
10095020
DOI:10.1080/10095020.2023.2270520