Incorporating the Theory of Attention in Applied Game Design
Uloženo v:
| Název: | Incorporating the Theory of Attention in Applied Game Design |
|---|---|
| Autoři: | Kniestedt, I. (author), Lukosch, Stephan (author), van der Kuil, Milan (author), Lefter, I. (author), Brazier, F.M. (author) |
| Přispěvatelé: | Göbl, Barbara (editor), van der Spek, Erik (editor), Baalsrud Hauge, Jannicke (editor), McCall, Rod (editor) |
| Zdroj: | Lecture Notes in Computer Science ISBN: 9783031202117 |
| Informace o vydavateli: | Springer International Publishing, 2022. |
| Rok vydání: | 2022 |
| Témata: | Game design, Serious games, Applied games, Attention |
| Popis: | Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the use of game mechanics, neglecting other aspects of design that aim to shape and influence the player’s emotional journey. This article provides an exploratory effort in a different approach to creating applied games, namely through the design of user attention and by integrating the theory of attention into applied game design practice. This approach is tested in two ongoing applied game projects, from which preliminary guidelines for applied game researchers and practitioners are proposed. Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public. System Engineering |
| Druh dokumentu: | Part of book or chapter of book Conference object |
| Jazyk: | English |
| DOI: | 10.1007/978-3-031-20212-4_16 |
| Přístupová URL adresa: | http://resolver.tudelft.nl/uuid:7d389093-6340-424c-a177-f2a11ca936c5 |
| Rights: | Springer TDM |
| Přístupové číslo: | edsair.doi.dedup.....89e982ddcfaa7311f7352549a4aa5497 |
| Databáze: | OpenAIRE |
| Abstrakt: | Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the use of game mechanics, neglecting other aspects of design that aim to shape and influence the player’s emotional journey. This article provides an exploratory effort in a different approach to creating applied games, namely through the design of user attention and by integrating the theory of attention into applied game design practice. This approach is tested in two ongoing applied game projects, from which preliminary guidelines for applied game researchers and practitioners are proposed.<br />Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.<br />System Engineering |
|---|---|
| DOI: | 10.1007/978-3-031-20212-4_16 |
Nájsť tento článok vo Web of Science