Game Design Beyond the Game Industry
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| Title: | Game Design Beyond the Game Industry |
|---|---|
| Authors: | Ilaria Mariani, Gabriele Ferri, Alberto Calleo |
| Source: | DIID, Iss 85 (2025) |
| Publisher Information: | Bologna University Press Foundation, 2025. |
| Publication Year: | 2025 |
| Subject Terms: | Game Thinking, Mechanical drawing. Engineering graphics, Design Practice, Cultural Production, Game Design Hybridization, and Infrastructure, SDG 9 – Industrie, innovatie en infrastructuur, Innovation, Critical Perspectives, SDG 9 - Industry, T351-385 |
| Description: | Once considered a niche, almost a subculture, video game design has evolved into a fully realized sector and field of innovation within the Cultural and Creative Industries (CCIs). This Open Debate section of diid. disegno industriale industrial design explores what happens when game design is hybridized with other domains of design and creative practice, both in terms of practical integration and conceptual transformation. As we introduce this volume and the contributions in it, we outline a general panorama spanning four ana- lytic dimensions that recur in the field: theoretical concepts (theories and frameworks that reframe what design is and what it can do), approaches (developmental and participatory processes and models used to guide design work), tools (the technical systems and platforms adopted from game development), and methods (techniques and design heuristics drawn from game practice). |
| Document Type: | Article |
| ISSN: | 2785-2245 1594-8528 |
| DOI: | 10.30682/diid8525a |
| Access URL: | https://doaj.org/article/c65abd6f8d9346e09117ffc9f45df64f https://research.tue.nl/en/publications/93342ef2-d4e5-48e7-a821-4cff6b93d5df https://doi.org/10.30682/diid8525a |
| Rights: | CC BY NC SA |
| Accession Number: | edsair.doi.dedup.....62deaefe0f8f013f47baca1d73536911 |
| Database: | OpenAIRE |
| Abstract: | Once considered a niche, almost a subculture, video game design has evolved into a fully realized sector and field of innovation within the Cultural and Creative Industries (CCIs). This Open Debate section of diid. disegno industriale industrial design explores what happens when game design is hybridized with other domains of design and creative practice, both in terms of practical integration and conceptual transformation. As we introduce this volume and the contributions in it, we outline a general panorama spanning four ana- lytic dimensions that recur in the field: theoretical concepts (theories and frameworks that reframe what design is and what it can do), approaches (developmental and participatory processes and models used to guide design work), tools (the technical systems and platforms adopted from game development), and methods (techniques and design heuristics drawn from game practice). |
|---|---|
| ISSN: | 27852245 15948528 |
| DOI: | 10.30682/diid8525a |
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