TRAIL: Simulating the impact of human locomotion on natural landscapes

Saved in:
Bibliographic Details
Title: TRAIL: Simulating the impact of human locomotion on natural landscapes
Authors: Alvarado Pinero, Eduardo, Argudo Medrano, Óscar, Rohmer, Damien, Cani, Marie-Paule, Pelechano Gómez, Núria
Contributors: Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica, Max-Planck-Institut für Informatik (MPII), Max-Planck-Gesellschaft, Laboratoire d'informatique de l'École polytechnique Palaiseau (LIX), École polytechnique (X), Institut Polytechnique de Paris (IP Paris)-Institut Polytechnique de Paris (IP Paris)-Centre National de la Recherche Scientifique (CNRS), Universitat Politècnica de Catalunya = Université polytechnique de Catalogne Barcelona (UPC), SENDA TED2021-129761B-I00, NextGenerationEU/PRTR, European Project: 860768,CLIPE
Source: UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
The Visual Computer
Publisher Information: Springer Science and Business Media LLC, 2024.
Publication Year: 2024
Subject Terms: Natural Phenomena, Computer animation, 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology, Animation, 15. Life on land, Natural phenomena, Animació per ordinador, Àrees temàtiques de la UPC::Informàtica::Infografia, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], Character animation
Description: Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an approach to model the effects of virtual characters on natural terrains, focusing on the impact of human locomotion. We introduce a lightweight solution to compute accurate foot placement on uneven ground and infer dynamic foot pressure from kinematic animation data and the mass of the character. A ground and vegetation model enables us to effectively simulate the local impact of locomotion on soft soils and plants over time, resulting in the formation of visible paths. As our results show, we can parameterize various soil materials and vegetation types validated with real-world data. Our method can be used to significantly increase the realism of populated natural landscapes and the sense of presence in virtual applications and games.
Document Type: Article
File Description: application/pdf
Language: English
ISSN: 1432-2315
0178-2789
DOI: 10.1007/s00371-024-03506-z
Access URL: http://hdl.handle.net/21.11116/0000-000F-768A-1
http://hdl.handle.net/21.11116/0000-000F-768C-F
https://hdl.handle.net/2117/410290
https://doi.org/10.1007/s00371-024-03506-z
Rights: CC BY
Accession Number: edsair.doi.dedup.....4991bfd5aedf19bafc6a5278ca43820b
Database: OpenAIRE
Description
Abstract:Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an approach to model the effects of virtual characters on natural terrains, focusing on the impact of human locomotion. We introduce a lightweight solution to compute accurate foot placement on uneven ground and infer dynamic foot pressure from kinematic animation data and the mass of the character. A ground and vegetation model enables us to effectively simulate the local impact of locomotion on soft soils and plants over time, resulting in the formation of visible paths. As our results show, we can parameterize various soil materials and vegetation types validated with real-world data. Our method can be used to significantly increase the realism of populated natural landscapes and the sense of presence in virtual applications and games.
ISSN:14322315
01782789
DOI:10.1007/s00371-024-03506-z