TRAIL: Simulating the impact of human locomotion on natural landscapes
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| Title: | TRAIL: Simulating the impact of human locomotion on natural landscapes |
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| Authors: | Alvarado Pinero, Eduardo, Argudo Medrano, Óscar, Rohmer, Damien, Cani, Marie-Paule, Pelechano Gómez, Núria |
| Contributors: | Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica, Max-Planck-Institut für Informatik (MPII), Max-Planck-Gesellschaft, Laboratoire d'informatique de l'École polytechnique Palaiseau (LIX), École polytechnique (X), Institut Polytechnique de Paris (IP Paris)-Institut Polytechnique de Paris (IP Paris)-Centre National de la Recherche Scientifique (CNRS), Universitat Politècnica de Catalunya = Université polytechnique de Catalogne Barcelona (UPC), SENDA TED2021-129761B-I00, NextGenerationEU/PRTR, European Project: 860768,CLIPE |
| Source: | UPCommons. Portal del coneixement obert de la UPC Universitat Politècnica de Catalunya (UPC) The Visual Computer |
| Publisher Information: | Springer Science and Business Media LLC, 2024. |
| Publication Year: | 2024 |
| Subject Terms: | Natural Phenomena, Computer animation, 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology, Animation, 15. Life on land, Natural phenomena, Animació per ordinador, Àrees temàtiques de la UPC::Informàtica::Infografia, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], Character animation |
| Description: | Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an approach to model the effects of virtual characters on natural terrains, focusing on the impact of human locomotion. We introduce a lightweight solution to compute accurate foot placement on uneven ground and infer dynamic foot pressure from kinematic animation data and the mass of the character. A ground and vegetation model enables us to effectively simulate the local impact of locomotion on soft soils and plants over time, resulting in the formation of visible paths. As our results show, we can parameterize various soil materials and vegetation types validated with real-world data. Our method can be used to significantly increase the realism of populated natural landscapes and the sense of presence in virtual applications and games. |
| Document Type: | Article |
| File Description: | application/pdf |
| Language: | English |
| ISSN: | 1432-2315 0178-2789 |
| DOI: | 10.1007/s00371-024-03506-z |
| Access URL: | http://hdl.handle.net/21.11116/0000-000F-768A-1 http://hdl.handle.net/21.11116/0000-000F-768C-F https://hdl.handle.net/2117/410290 https://doi.org/10.1007/s00371-024-03506-z |
| Rights: | CC BY |
| Accession Number: | edsair.doi.dedup.....4991bfd5aedf19bafc6a5278ca43820b |
| Database: | OpenAIRE |
| Abstract: | Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an approach to model the effects of virtual characters on natural terrains, focusing on the impact of human locomotion. We introduce a lightweight solution to compute accurate foot placement on uneven ground and infer dynamic foot pressure from kinematic animation data and the mass of the character. A ground and vegetation model enables us to effectively simulate the local impact of locomotion on soft soils and plants over time, resulting in the formation of visible paths. As our results show, we can parameterize various soil materials and vegetation types validated with real-world data. Our method can be used to significantly increase the realism of populated natural landscapes and the sense of presence in virtual applications and games. |
|---|---|
| ISSN: | 14322315 01782789 |
| DOI: | 10.1007/s00371-024-03506-z |
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