Impact of gaming disorder on first episode psychosis patients' evolution: Protocol for a multicentered prospective study

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Title: Impact of gaming disorder on first episode psychosis patients' evolution: Protocol for a multicentered prospective study
Authors: Maxime Huot-Lavoie, Charles Desmeules, Olivier Corbeil, Laurent Béchard, Sébastien Brodeur, Anne-Marie Essiambre, Chantale Thériault, Elizabeth Anderson, Lauryann Bachand, Zain Al-Aabideen Haider, Amal Abdel-Baki, Yasser Khazaal, Isabelle Giroux, Marie-France Demers, Marc-André Roy
Source: Early intervention in psychiatry, vol. 18, no. 6, pp. 439-445
Publisher Information: Wiley, 2023.
Publication Year: 2023
Subject Terms: Adult, Male, Psychotic Disorders, Adolescent, Humans, Female, Prospective Studies, Psychotic Disorders/diagnosis, Psychotic Disorders/epidemiology, Internet Addiction Disorder/epidemiology, Internet Addiction Disorder/complications, Internet Addiction Disorder/psychology, early interventions, gaming disorder, psychotic disorder, schizophrenia, video games, Internet Addiction Disorder, 3. Good health
Description: AimsThe objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory.MethodsThis is a prospective multicenter cohort study that will enrol 800 patients diagnosed with a first episode psychosis, with a follow‐up period of up to 3 years. Using a systematic screening procedure for gaming disorder, the clinical staff will assess patients gaming habits at admission and every 6 months thereafter. Information from patients' medical records will also be extracted using the same timeframe.ResultsThe patients' characteristics at admission and during follow‐up will be presented in the form of descriptive statistics and compared between different subgroups of patients using uni‐ and multivariate logistic regression models. Repeated measures ANCOVA will also be performed to analyse the impact of gaming disorders on patients' clinical path as assessed by the Positive and Negative Syndrome Scale and the Clinical Global Impression scale, considering covariates such as psychiatric diagnosis, pharmacological treatment, age, sex/gender, and duration of untreated psychosis.ConclusionThese findings will guide the development of prevention, detection, and treatment strategies for the comorbidity between gaming disorder and first episode psychosis, ultimately improving the patients' recovery.
Document Type: Article
File Description: application/pdf
Language: English
ISSN: 1751-7893
1751-7885
DOI: 10.1111/eip.13482
DOI: 10.22541/au.168983675.56127479/v1
Access URL: https://pubmed.ncbi.nlm.nih.gov/38059702
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https://serval.unil.ch/resource/serval:BIB_E3F02A7C565C.P001/REF.pdf
Rights: CC BY
Accession Number: edsair.doi.dedup.....43d582eba6f66baced9ec6a861b9e8cd
Database: OpenAIRE
Description
Abstract:AimsThe objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory.MethodsThis is a prospective multicenter cohort study that will enrol 800 patients diagnosed with a first episode psychosis, with a follow‐up period of up to 3 years. Using a systematic screening procedure for gaming disorder, the clinical staff will assess patients gaming habits at admission and every 6 months thereafter. Information from patients' medical records will also be extracted using the same timeframe.ResultsThe patients' characteristics at admission and during follow‐up will be presented in the form of descriptive statistics and compared between different subgroups of patients using uni‐ and multivariate logistic regression models. Repeated measures ANCOVA will also be performed to analyse the impact of gaming disorders on patients' clinical path as assessed by the Positive and Negative Syndrome Scale and the Clinical Global Impression scale, considering covariates such as psychiatric diagnosis, pharmacological treatment, age, sex/gender, and duration of untreated psychosis.ConclusionThese findings will guide the development of prevention, detection, and treatment strategies for the comorbidity between gaming disorder and first episode psychosis, ultimately improving the patients' recovery.
ISSN:17517893
17517885
DOI:10.1111/eip.13482