From Display to Interaction: Design Patterns for Cross-Reality Systems
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| Název: | From Display to Interaction: Design Patterns for Cross-Reality Systems |
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| Autoři: | Robbe Cools, Jihae Han, Augusto Esteves, Adalberto L. Simeone |
| Zdroj: | IEEE Transactions on Visualization and Computer Graphics. 31:3129-3139 |
| Informace o vydavateli: | Institute of Electrical and Electronics Engineers (IEEE), 2025. |
| Rok vydání: | 2025 |
| Témata: | Technology, Science & Technology, Systematic literature review, Software Engineering, AUGMENTED REALITY, Augmented reality, Bidirectional control, Computer Science, Software Engineering, Collaboration, Design Patterns, 46 Information and computing sciences, Virtual reality, Codes, Augmented virtuality, Computer Science, 0801 Artificial Intelligence and Image Processing, Training, Cross-Reality, Data mining, Mixed reality, 0802 Computation Theory and Mathematics |
| Popis: | Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems. |
| Druh dokumentu: | Article |
| ISSN: | 2160-9306 1077-2626 |
| DOI: | 10.1109/tvcg.2025.3549893 |
| Přístupová URL adresa: | https://pubmed.ncbi.nlm.nih.gov/40067709 https://lirias.kuleuven.be/handle/20.500.12942/761841 https://doi.org/10.1109/tvcg.2025.3549893 |
| Rights: | IEEE Copyright |
| Přístupové číslo: | edsair.doi.dedup.....1553ffad2546929397083668bd2e6055 |
| Databáze: | OpenAIRE |
| Abstrakt: | Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems. |
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| ISSN: | 21609306 10772626 |
| DOI: | 10.1109/tvcg.2025.3549893 |
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