Preface to the Proceedings of the Workshop 'New Trends in HCI and Sports' held at MobileHCI ‘22

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Název: Preface to the Proceedings of the Workshop 'New Trends in HCI and Sports' held at MobileHCI ‘22
Autoři: Mencarini, Eleonora (author), Rapp, Amon (author), Colley, Ashley (author), Daiber, Florian (author), Jones, Michael (author), Kosmalla, Felix (author), Lukosch, Stephan (author), Niforatos, E. (author), Zancanaro, Massimo (author)
Informace o vydavateli: 2022.
Rok vydání: 2022
Témata: Exergames, E-sports, Superhuman sports, Sports
Popis: The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.
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Druh dokumentu: Article
Jazyk: English
Přístupová URL adresa: http://resolver.tudelft.nl/uuid:06f79cba-08ef-481f-aabb-15f80c26ffa2
Přístupové číslo: edsair.dedup.wf.002..89e40f017f3c6bd5ce124ecbd6de67c8
Databáze: OpenAIRE
Popis
Abstrakt:The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.<br />Internet of Things