What's in a Name? Origins, Transpositions, and Transformations of the Triptych Algorithm-Code-Program

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Bibliographic Details
Title: What's in a Name? Origins, Transpositions, and Transformations of the Triptych Algorithm-Code-Program
Authors: Bullynck, Maarten
Contributors: Mondout, Delphine, Abbate, Janet and Dick, Stephanie, Institutions et Dynamiques Historiques de l'Économie et de la Société (IDHES), Université Paris 1 Panthéon-Sorbonne (UP1)-Université Paris 8 Vincennes-Saint-Denis (UP8)-Université Paris Nanterre (UPN)-Université d'Évry-Val-d'Essonne (UEVE)-Centre National de la Recherche Scientifique (CNRS)-Ecole Normale Supérieure Paris-Saclay (ENS Paris Saclay), Université Paris 8 Vincennes-Saint-Denis (UP8), Abbate, Janet and Dick, Stephanie
Publisher Information: Array, 2022.
Publication Year: 2022
Subject Terms: Computers, histoire, [SHS.HIST] Humanities and Social Sciences/History, Social aspects, Computers and civilization, [SHS] Humanities and Social Sciences, Domaine 2 - Savoirs, [SHS.HIST]Humanities and Social Sciences/History, histoire des sciences, [SHS]Humanities and Social Sciences
Description: "This anthology of original historical essays examines how social relations are enacted in and through computing using the twin frameworks of abstraction and embodiment. The book highlights a wide range of understudied contexts and experiences, such as computing and disability, working mothers as technical innovators, race and community formation, and gaming behind the Iron Curtain"−
Document Type: Part of book or chapter of book
Language: English
Access URL: https://hal.science/hal-04113933v1
Accession Number: edsair.dedup.wf.002..4a265fea2710d05410ca98c881ffbce4
Database: OpenAIRE
Description
Abstract:"This anthology of original historical essays examines how social relations are enacted in and through computing using the twin frameworks of abstraction and embodiment. The book highlights a wide range of understudied contexts and experiences, such as computing and disability, working mothers as technical innovators, race and community formation, and gaming behind the Iron Curtain"−