Podrobná bibliografie
| Název: |
Artificial Intelligence in Video Game Development with Accessibilities in Godot Engine. |
| Autoři: |
Flores, Jonatan L. Guzmán1 jguzmanfl@ucvvirtual.edu.pe, Cieza-Mostacero, Segundo E.1 |
| Zdroj: |
TEM Journal. Nov2025, Vol. 14 Issue 4, p3403-3411. 9p. |
| Témata: |
Video game development, Plug-ins (Computer programs), Artificial intelligence, Satisfaction, Computer software development, Web accessibility |
| Abstrakt: |
The objective of the research is to seek the development of accessibility in video games developed in Godot Engine, through the creation of a plugin that allows implementing customizable filters and options instantly, a pure experimental design is used, the software was developed using the SUM methodology. 30 projects from beginning developers were evaluated, collecting data on time, costs and satisfaction through control sheets and surveys, Mann Whitney U tests were also applied due to the data obtained. The results showed a 79% reduction in implementation and development times, a total elimination of extra development costs and a 60% improvement in the identification of elements, functions and environment after using the plugin. This demonstrates that using tools allows for the creation of simple and efficient accessibility options, expanding the options for developers to create more accessibility games. [ABSTRACT FROM AUTHOR] |
| Databáze: |
Supplemental Index |