An overview of game-based learning in building services engineering education.

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Bibliographic Details
Title: An overview of game-based learning in building services engineering education.
Authors: Alanne, Kari
Source: European Journal of Engineering Education; Apr2016, Vol. 41 Issue 2, p204-219, 16p, 1 Diagram, 3 Charts
Subject Terms: EDUCATIONAL games, BUILDING operation management, GRADUATION (Education), ENGINEERING students, INFORMATION technology
Abstract: To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future. [ABSTRACT FROM PUBLISHER]
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Database: Complementary Index
Description
Abstract:To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future. [ABSTRACT FROM PUBLISHER]
ISSN:03043797
DOI:10.1080/03043797.2015.1056097