基于KANO模型智能学习桌设计研究.

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Bibliographic Details
Title: 基于KANO模型智能学习桌设计研究.
Alternate Title: Design and Research of Intelligent Learning Desk Based on Fuzzy KANO Model.
Authors: 孟 浩1 2579106765@qq.com, 吴智慧1 wzh550@sina.com
Source: China Forest Products Industry. Aug2025, Vol. 62 Issue 8, p73-78. 6p.
Subject Terms: *QUALITY function deployment, DESIGN techniques, SATISFACTION, INFORMATION needs, FURNITURE design, FURNITURE
Abstract (English): The KANO model was employed to investigate user needs for intelligent children's study tables from the perspectives of interaction, functionality, and design. Corresponding evaluation criteria were established based on these insights. A survey questionnaire utilizing the KANO model was administered to assess users' psychological needs, and a design scheme for the intelligent study table was developed accordingly. User satisfaction with the proposed design scheme was evaluated using the System Usability Scale (SUS). Ten distinct user needs were identified, which comprised of two essential needs, three excitement needs, one expected need, and four indifferent needs. The SUS usability score calculated for the design scheme was 70.5, indicating the feasibility of the design proposal. By applying the KANO model, user requirements for intelligent children's study tables were clarified and these findings were effectively integrated into the design scheme. This approach offered a novel perspective for research in intelligent children's furniture. [ABSTRACT FROM AUTHOR]
Abstract (Chinese): 采用KANO模型, 从交互、功能和造型三方面探讨智能儿童书桌用户需求并建立相应评价项目, 通过KANO模型调 查问卷对用户心理需求进行调查分析, 根据结果设计智能学习桌, 并使用系统可用性量表分析法对设计方案的用户满意 度进行评估。结果显示: 在10项用户需求中, 有2项必备型需求、3项兴奋型需求、1项期望型需求和4项无差异型需求, 计算得到SUS可用性得分为70.5分, 表明设计方案可行性较好。通过对KANO模型应用, 明确了智能儿童学习桌设计的各 项用户需求, 并将其合理应用于学习桌设计方案中, 为智能儿童家具研究提供新思路. [ABSTRACT FROM AUTHOR]
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Database: Business Source Index
Description
Abstract:The KANO model was employed to investigate user needs for intelligent children's study tables from the perspectives of interaction, functionality, and design. Corresponding evaluation criteria were established based on these insights. A survey questionnaire utilizing the KANO model was administered to assess users' psychological needs, and a design scheme for the intelligent study table was developed accordingly. User satisfaction with the proposed design scheme was evaluated using the System Usability Scale (SUS). Ten distinct user needs were identified, which comprised of two essential needs, three excitement needs, one expected need, and four indifferent needs. The SUS usability score calculated for the design scheme was 70.5, indicating the feasibility of the design proposal. By applying the KANO model, user requirements for intelligent children's study tables were clarified and these findings were effectively integrated into the design scheme. This approach offered a novel perspective for research in intelligent children's furniture. [ABSTRACT FROM AUTHOR]
ISSN:10015299
DOI:10.19531/j.issn1001-5299.202508012