Bibliographische Detailangaben
| Titel: |
Effect of Immersive Technology on Students' Creativity: A Meta-Analysis. |
| Autoren: |
Xiong, Juan1 (AUTHOR), Wen, JianLin2 (AUTHOR) wjl2008@cqu.edu.cn, Han, Xu3 (AUTHOR), Cui, Wei2 (AUTHOR), Pei, GuangShu2 (AUTHOR), Tao, Zi2 (AUTHOR) |
| Quelle: |
SAGE Open. July-Sep2025, Vol. 15 Issue 3, p1-16. 16p. |
| Schlagwörter: |
*IMMERSIVE design, *STUDENT-centered learning, *DESIGN thinking, *CLASSROOM environment, *TEACHING methods, *ACADEMIC achievement |
| Abstract: |
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive technology on students' creativity. The findings indicate that immersive technology interventions significantly and positively affect students' creativity, with a substantial effect size of 0.82. Given the high heterogeneity among the reviewed studies, factors such as country, educational level, treatment duration, type of immersive technology, and teaching activities were identified as moderating variables. The results suggest that immersive technologies can significantly enhance students' creativity by transforming the educational experience. However, it is also important to recognize the temporal impact of these technologies, as excessive use may lead to physical discomforts that could impede the creative process. Studies demonstrate that in educational experiments aimed at enhancing student creativity through immersive technology, student-centered pedagogical approaches are essential. Nevertheless, the guidance of teachers remains indispensable to maximize the positive effects of immersive technologies on student's creativity. This Meta-analysis is registered as INPLASY202210108. Plain Language Summary: 1. Immersive technologies hold the potential to significantly enhance creative thinking and innovative capabilities across all educational levels, from primary through to tertiary education. 2. While immersive technologies confer benefits, their extended use may result in dizziness and fatigue, thereby potentially diminishing creativity through reduced student engagement with educational materials. 3. Inspiring creativity is contingent upon the integration of immersive technologies with student-centered pedagogical methods to forge an interactive and personalized learning environment. 4. Teacher guidance is indispensable for optimizing the positive effects of immersive technologies on fostering student creativity. [ABSTRACT FROM AUTHOR] |
| Datenbank: |
Academic Search Index |