3D Objects Representation for Real-Time Boolean Operations

The paper presents a comparative analysis of methods for the representation of three-dimensional objects to perform real-time Boolean operations in the Unity game engine environment. Four main approaches are considered: polygonal representation based on constructive solid geometry (CSG), sign distan...

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Bibliographic Details
Published in:Automatic documentation and mathematical linguistics Vol. 59; no. Suppl 3; pp. S189 - S197
Main Authors: Plotnikov, I. E., Kostyuk, D. I.
Format: Journal Article
Language:English
Published: Moscow Pleiades Publishing 01.11.2025
Springer Nature B.V
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ISSN:0005-1055, 1934-8371
Online Access:Get full text
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