A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness
Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness...
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| Published in: | 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) pp. 675 - 676 |
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| Main Authors: | , , , , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.03.2018
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| Subjects: | |
| Online Access: | Get full text |
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