Low-Cost Depth Camera Pose Tracking for Mobile Platforms
The KinectFusion algorithm is now used routinely to reconstruct dense 3D surfaces at real-time frame rates using a commodity depth camera. To achieve robust pose estimation, the method conducts the frame-to-model tracking during camera tracking that must inevitably accompany the memory-bound, GPU-as...
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| Vydáno v: | 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) s. 123 - 126 |
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| Hlavní autoři: | , , , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.09.2016
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| Témata: | |
| On-line přístup: | Získat plný text |
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| Shrnutí: | The KinectFusion algorithm is now used routinely to reconstruct dense 3D surfaces at real-time frame rates using a commodity depth camera. To achieve robust pose estimation, the method conducts the frame-to-model tracking during camera tracking that must inevitably accompany the memory-bound, GPU-assisted volumetric computations for the model manipulation, to which mobile processors are often more vulnerable than PC-based processors. In this paper, we present an effective camera-tracking method that is based on the computationally lighter frame-to-frame tracking method. This method's tendency toward rapid accumulation of pose estimation errors is suppressed effectively via a predictor-corrector technique. By removing the costly volumetric computations from the pose estimation process, our camera tracking system becomes more efficient in terms of both time and space complexity, offering a compact implementation of depth sensor-based camera tracking on low-end platforms such as mobile devices in addition to high-end PCs. |
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| DOI: | 10.1109/ISMAR-Adjunct.2016.0057 |