Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems
The Entity-Component-System (ECS) pattern has become a major design pattern used in modern architectures for Real-Time Interactive System (RIS) frameworks. The pattern decouples different aspects of a simulation like graphics, physics, or AI vertically. Its main purpose is to separate algorithms, pr...
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| Published in: | 2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) pp. 25 - 32 |
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| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
24.03.2015
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| Subjects: | |
| ISSN: | 2328-7829 |
| Online Access: | Get full text |
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