Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems

The Entity-Component-System (ECS) pattern has become a major design pattern used in modern architectures for Real-Time Interactive System (RIS) frameworks. The pattern decouples different aspects of a simulation like graphics, physics, or AI vertically. Its main purpose is to separate algorithms, pr...

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Bibliographic Details
Published in:2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) pp. 25 - 32
Main Authors: Wiebusch, Dennis, Latoschik, Marc Erich
Format: Conference Proceeding
Language:English
Published: IEEE 24.03.2015
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ISSN:2328-7829
Online Access:Get full text
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