Issues on designing server squads for future large-scale distributed and parallel computing systems

The authors address some of the important issues concerning the construction of server squads in massively parallel and distributed systems. Constructing a system with thousands of processors has become a real possibility in recent years. A server squad is a group of server processes that cooperativ...

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Published in:Future Trends of Distributed Computing Systems, 2nd IEEE Workshop pp. 284 - 289
Main Authors: Yang, C.-Q., Ali, M.S.
Format: Conference Proceeding
Language:English
Published: IEEE Comput. Soc. Press 1990
Subjects:
ISBN:0818620889, 9780818620881
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Abstract The authors address some of the important issues concerning the construction of server squads in massively parallel and distributed systems. Constructing a system with thousands of processors has become a real possibility in recent years. A server squad is a group of server processes that cooperatively provides services in such systems. Such server squads are necessary in order to avoid possible congestion of services among clients as systems become larger. Issues discussed include the configuration of a server squad, which defines the way individual server processes cooperate with each other; the effects of squad structures on the communication pattern; the relationship between neighboring members of the squad; and information sharing within a squad. Some general rules for the placement of individual servers in a system and the partitioning of clients among members of a squad, and the mechanisms and policies for adaptive growth of a server squad are also discussed.< >
AbstractList The authors address some of the important issues concerning the construction of server squads in massively parallel and distributed systems. Constructing a system with thousands of processors has become a real possibility in recent years. A server squad is a group of server processes that cooperatively provides services in such systems. Such server squads are necessary in order to avoid possible congestion of services among clients as systems become larger. Issues discussed include the configuration of a server squad, which defines the way individual server processes cooperate with each other; the effects of squad structures on the communication pattern; the relationship between neighboring members of the squad; and information sharing within a squad. Some general rules for the placement of individual servers in a system and the partitioning of clients among members of a squad, and the mechanisms and policies for adaptive growth of a server squad are also discussed.< >
Author Yang, C.-Q.
Ali, M.S.
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  fullname: Ali, M.S.
  organization: Dept. of Comput. Sci., North Texas Univ., Denton, TX, USA
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PublicationTitle Future Trends of Distributed Computing Systems, 2nd IEEE Workshop
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Snippet The authors address some of the important issues concerning the construction of server squads in massively parallel and distributed systems. Constructing a...
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StartPage 284
SubjectTerms Communication system control
Concurrent computing
Distributed computing
File servers
Kernel
Large-scale systems
Open systems
Operating systems
Parallel processing
Research and development
Title Issues on designing server squads for future large-scale distributed and parallel computing systems
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